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Hotfix 42.0.4.1

Fixes:

  • Fixed Hounds not spawning in Sister of Parvos missions.
  • Fixed an extremely rare crash that could occur after killing certain enemies (ex: Kuva Lancers).

Hotfix 42.0.4

Riven Compatibility Script:
We are running a script to address any Variant-specific Rivens that were made prior to 42.0.3. Those with affected Mods should see your Riven compatibility reverted to its non-variant state. (ex: your Tenet Quanta Riven should be reverted back to a Quanta Riven)

Changes:

  • Players only have to complete The Descendia from the initial Descend point and complete one separate Roathe fight** on Steel Path to earn completion towards The Dark Refractory Steel Path trophy.
    • Previously, players would have to start and extract from all checkpoints of Descendia (i.e. Marie and Lyon's Sanctuary, and Roathe)
    • Players will have to recomplete The Descendia and fight Roathe one additional time (ie. twice total) to trigger the inbox from Teshin! EDIT: For clarity, the unlock path is as follows:
      • Descend from Infernum 1 and extract at Infernum 21.
      • Go back and fight Roathe one additional time (and extract).
  • Updated phrasing in Truth Flame's description which implied it increased Melee damage instead of Tennokai damage.
    • Now reads: Tennokai kills grant an additional 4s Tennokai opportunity and increase Tennokai damage.
  • Removed Spectral Serration from Auto Install logic.
  • Follie's Lost Spirit Shadowgraph will now prioritize undiscovered Canvases in Follie's Hunt missions.

Top Fixes:

  • Fixed certain accounts not being able to earn challenge progress in their first mission of the week.
    • Notably this addresses cases of players not seeing progress in Nightwave or 1999 Calendar challenges.
  • Fixed Grendel Turbis' stomach not opening while casting Feast.
  • Fixed cases of Follie's Hunt pickups not displaying in the End of Mission screen if players ended the mission while in Transference.
  • Fixed enemy Follies being able to be spawned by Nekros' Shadows of the Dead.
  • Fixed Nyx's Mind Control being able to apply to enemy Follies.
  • Fixed Companions disappearing during The Guilty fight.
  • Fixed Client Wisps not dealing the damage over time effect from Cataclysmic Gate if their Host has "Reduce Teammate VFX" toggled on.

Fixes:

  • Fixed resetting The Devil's Triad KIM conversations not registering if you've unlocked all 21 Voice Mails with Roathe until relog.
  • Fixed Atramentum Challenges not counting the Atramentum earned from Follie's Hunt missions if started from a Relay.
  • Fixed waypointed Follie's marker persisting on-screen while she is in retreat in Follie's Hunt missions.
  • Fixed a progression stop if a player joins Descendia on an Infernum with an in-progress race objective.
  • Fixed some map holes in the Vesper Relay tile.
  • Fixed armor offset issues on Gauss.
  • Fixed the Vesper Relay node icon being too large (for real this time).
  • Fixed some of Aoi's emoticons still appearing too w i d e.
  • Fixed overlapping text in the Damage Numbers pop-up for various languages.
  • Fixed a hitch caused when players join an in-progress mission with an active Adversary.
  • Fixed a hitch related to the Uriel Prex in Descendia missions.
  • Fixed an issue when dragging brushes onto the canvas in Follie's Sketchbook.

Script Errors and Crashes:

  • Fixed a possible crash when using Follie's Forced Perspective when entering a portal.
  • Fixed a script error caused by Primary Debilitate when rewarded from the 1999 Calendar.
  • Fixed a script error related to Follie's Plein Air.
  • Fixed a script error when resetting Operator/Drifter cosmetics.
  • Fixed a script error when exiting the Operator Equipment screen.
  • Fixed a rare launcher crash.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/

Hey Tenno,

With the Leap of the Lotus on the cusp, many surprises are abound! Naturally, that includes Twitch Drops.

Tune into twitch.tv/warframe on Thursday, April 2nd for Prime Time #477! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

Our Spanish-speaking Tenno can also watch Emisión Tenno on April 1st at 3 p.m. ET over at twitch.tv/warframeinternational!

PT477_Drops.jpg

Twitch Drop:

  • Drop 1: 1x Lazulite Toroid
  • Drop 2: 1x Crisma Toroid
  • Drop 3: Grab bag of 5x other Toroids

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)**

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned on both the Emisón Tenno and Prime Time streams).

Raid Drops:

Emisión Tenno Raid (Wednesday)

Our Spanish community team will be sending the love to soymistergamer after their Emisión Tenno stream! Watch soymistergamer for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Unity Decoration.

Emision228_RaidDrop.jpg

Prime Time Raid (Thursday)

After Prime Time we’ll be raiding NoSympathyy to continue the fun and share with their community. Watch NoSympathyy for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Unity Decoration.

PT477_RaidDrop.jpg

Weekend Drops!

Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

CommunityDrops_Mar30Apr42026.jpg

EMOVJ (Spanish)
April 3rd from 6pm to 8pm ET
Channel: twitch.tv/emovj
Drop: Aoi Floof

UreiFen (English)
April 4th from 4pm to 6pm ET
Channel: twitch.tv/ureifen
Drop: Heurodis Decoration

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next.

For now, I'll hop off.

:community:

Fixes:

  • Fixed upgrading a Riven in the Upgrade Menu of any weapon variant (Prime, Tenet, Rakta, Vandal, etc.) changing the Riven's compatibility to only be for that specific weapon variant.
    • Rivens in this state will be fixed in a later hotfix. We need a little bit more time to ensure we can safely revert them to their original compatibility.
  • Fixed the Enkaus' unique trait being able to disintegrate enemies with a special state — i.e. Sister Candidates, Thrax Centurions, etc.
    • Now enemies with a spectral state will have their form triggered faster instead of being skipped.
    • Enemies like Sister Candidates will no longer be completely dissolved, meaning players can mercy them to spawn a Sister.
  • Fixed the Syndicate Medallion donation screen slider to use the maximum donation amount instead of total Medallions owned.
  • Fixed the Styanax Raevuz Skin having a useless "None" Auxiliary attachment.
  • Fixed various leg armor offsets on the Gauss Moto Skin.
  • Fixed the Atramentum Balloon VFX lingering after destruction in Follie’s Hunt missions.
  • Fixes towards the Fend-RX Chest Armor using incorrect capitalization in some menus.
  • Fixed a rare case of players getting logged out if they immediately speak to an NPC in a Hub after logging in.
  • Fixed a script error in The Guilty.
  • Fixed a script error in Void Cascade when killing an enemy near an expired Exolizer.
  • Fixed a script error related to the Martyr Symbiosis Precept.
  • Fixed a script error related to Excavation bounty objectives in the Orb Vallis.
  • Fixed a script error related to Follie's Sketchbook.


For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/

Today's Hotfix features changes to Follie's Hunt that address player feedback. Specifically that certain mechanics were too punishing and ultimately unfun. We've tackled the biggest pain points you've shared with us and will be watching for your follow up feedback once you get a chance to jump back in. Thank you, Tenno!

Follie’s Hunt Changes and Fixes:

  • Enemy Follies in Follie's Hunt are no longer invulnerable.
    • Players can now damage the hunting Follies. If she reaches low enough health, she'll briefly retreat before starting her hunt again.
    • Reduced damage from Enemy Follie's Aura by a third in Follie's Hunt.
  • Atramentum Balloons now reward Atramentum squad-wide when destroyed.
    • Decreased the number of Atramentum Balloons that spawn in mission from 15 to 12, so players have less to hunt for.
    • Increased the amount of Atramentum rewarded at the end of mission to 15 on Normal Path (was 5) and 25 on Steel Path (was 10).
    • Note: Atramentum dropped from enemies is not shared squad-wide since it’s not guaranteed.
  • Improved the visibility of Atramentum Balloons in Follie's Hunt.
    ff77e99870bee80b6626c7b253cfa2b6.png
  • Waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases in Follie's Hunt.
  • Inky Walls (from the Drip, Drip, Drip Modifier) in Follie's Hunt will no longer damage and knockdown players who run into them.
  • Updated lighting in the Vesper Relay to improve visibility during Follie's Hunt missions.
  • Tendrils who latch onto Operators or Drifters in Follie's Hunt will now immediately die after latching.
    • Players who were carrying paint and were attacked by a Tendril could often be stuck in a state of limbo if they didn’t roll, and using Void Mode would be difficult since they drained energy.
  • Fixed the Splattering Touch HUD indicator in Follie's Hunt appearing inconsistently after death/revive.
  • Fixed a mystery waypoint marker persisting for Clients who join a Follie's Hunt mission that's already in progress.
  • Fixed a script error related to Grasping Ink in Follie's Hunt.

Changes:

  • Improved the visibility of the cooldown indicator on Shadowgraphs in Follie's Shadowgraph Gear Wheel.
  • Added a "Deluxe Skin Music Volume Slider" to the Music Volume Advanced Mixer settings.
  • Made various changes to SFX:
    • Reduced SFX gain radius for Gemini Emotes.
    • Adjusted Enkaus’ SFX.
    • Adjusted Nidus' SFX when gaining a new Mutation Stack.
  • Updated Truth's Flame description to make its curse mechanic clearer.
    • Now Reads: “Enables Tennokai: Kills grant an additional 4s Tennokai opportunity with +120% Melee Damage bonus.
  • Curse: Suffer 100 Heat Damage/s for 6s.”
  • Also added Curse description to the on-hover Tennokai tooltip:
    • “Curse activates when failing to kill a target with a Tennokai attack, and reset your Combo Counter”.
  • Made improvements to reticle visibility when aiming down sights for the Coda Bubonico.

Top Fixes:

  • Fixed rare cases of the preview weapon for Sisters of Parvos Candidates and Kuva Lich Thralls showing a different weapon than the one they'll receive from their Adversary.
  • Fixed Sisters of Parvos being able to Influence the Vesper Relay node on Venus.
  • Fixed completing a Maroo's Treasure Hunt not counting for the Nightwave Animator and Ceres Junction challenges.
  • Fixed Tauron Strikes not receiving charges from Convergence Orbs until Transference was used if the mission was started via a streaming tunnel.

Fixes:

  • Fixed the Kickback Sigil applying to Gemini Skin and Operator/Drifter heads.
    • Also fixed scaling issues on the Operator.
  • Fixed Dante's Light Verse and Dark Verse icons not displaying in his custom Noctua HUD.
  • Fixes towards Client Follies not seeing the correct energy color for some of their summoned Shadowgraphs.
  • Fixed Lost Spirits spawned from Follie's Shadowgraph leading players to Fragments they've already completed.
  • Fixed Aoi's emoticons in her KIM chat being extra w i d e.
  • Updated the Veil Proxima icon to include a Murex in the Weekly Initiatives section of the Clan Menu.
  • Fixed Aspirant Zorba saying certain lines at the wrong time when accessing his vendor menu.
  • Fixed the Corralizer Armament in Railjack not being able to trigger Arcane Ice Storm.
  • Fixed the Vesper Relay node being too big.
  • Fixed the Thermian RPG not having controller rumble feedback upon firing.
  • Fixed a mastering issue with Follie's ability SFX.
  • Fixed the Orb Vallis boundary slowdown effect not applying to Necramechs.
  • Fixed opening the Navigation menu while in the Customization screen for the Operator/Drifter causing UI elements to overlap incorrectly.
  • Fixed Intel Arc GPUs turning the game "red and whacky" while running DX12.

Script Errors and Crashes:

  • Fixed rare crash in the launcher that could occur if all cache files were deleted.
  • Fixed a crash related to ragdolls.
  • Fixed a script error related to the Enkaus' unique trait.
  • Fixed a script error related to Qorvex's Chyrinka Pillar.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher

UPDATE:

These changes have now shipped and are in the live build. Please use the relevant bug report and feedback threads to share your thoughts after playing with them. Cheers, Tenno!

========

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt.

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay — a strange, scary hunt in the ruins of a Relay — so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing.

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource.
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done.
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate.

:community: