The day has finally come for Warframe to be available on Android! While our Canadian Tenno will be the first to enjoy the full Warframe experience with the launch of Vauban Heirloom, the rest of the world joins on February 18th. We are immensely happy to bring Warframe to Android devices and want to give a special thanks to our Closed Beta testers whose reports helped us to improve the game.
Below you will find a handy list of helpful links for all things Android:
We strongly encourage you to familiarize yourself with these resources before diving in! In addition to our new subforums you can join your fellow Tenno on Discord in the #android-discussion channel. Just select the “Android” role to see it!
As usual, if you have any account queries or transaction issues please feel free to contact our Support team who are happy to help!
Welcome the commanding Vauban Heirloom Collection with his new digs and new groove thanks to the Vauban Retouch. New Lunar New Year (of the Kaithe) Collections are also here featuring the Dagath Yfari Skin and Gynfas Kaithe Skin, as well as many other fiery Kaithe-themed items. Cuddle up with The Devil’s Triad, who have been Floof-ified in the new Squishy Triad Floof Bundle. The Old Peace Quest can now be replayed! Return to the battlefields of Tau once again and be rewarded for doing so with the new Somatic Bearer Memorial Decoration (rewarded via inbox after quest completion – more details below). We also have a great list of top changes and fixes.
We look forward to another exciting year of Warframe with you, Tenno!
Download Sizes:
PC DirectX 11: ~367.53 MB
PC DirectX 12: ~368.76 MB
Image Description: Vauban Heirloom stands poised to throw his Minelayer crackling with electrical energy. Covering his glass-like azure skin is the signature Overcoat of the collection which is complemented by his matching Signa.
VAUBAN HEIRLOOM COLLECTION
Refine the legacy of a genius tactician with this collection of bold Heirloom items.
Vauban Heirloom Skin
Honor Vauban's legacy of ingenuity in bold style. Heirloom skins signify the passage of time and the dedication of the Tenno.
Image Description: Screenshots of the different ways to wear Vauban Heirloom’s Overcoat. From left to right you can wear the Overcoat, the Overcoat Sleeveless, or no coat at all.
Vauban Heirloom Overcoat
Vauban Heirloom’s signature overcoat has the following options from the Auxiliary attachments – the Overcoat is customized via the Attachment colors:
Vauban Heirloom Overcoat
Vauban Heirloom Sleeveless Overcoat
None – Will remove the coat entirely!
Note: The team was able to find a way to allow attachment offsets to adjust on Vauban based on his overcoat state. However, there may be cases where these offsets are not perfect from state to state, let us know if you come across any issues.
Vauban Heirloom Signa
Vauban Heirloom’s Signa, fashioned from coils of living energy.
Vauban Heirloom Color Palette
A selection of bold colors honoring Vauban’s legacy.
Vauban Heirloom Sigil
A sigil that celebrates Vauban’s legacy.
Vauban Heirloom Glyph
A glyph that celebrates Vauban’s legacy.
Vauban Heirloom Prex Card
Fight smarter and harder.
Image Description: Vauban the tactician looks off into the distance while posing intimidatingly.
VAUBAN RETOUCH
With Vauban’s shiny new Heirloom Skin, it’s only fair for his kit to match his newly-buff exterior. Below is a full overview of Vauban’s “retouch” — not a full rework, but rather some much-needed changes to make him more viable in 2026.
As part of this retouch, we have updated Vauban’s tips, including clarification on what Abilities scale with Enemy Level (Tether-Flechette, and Photon Strike).
Passive
Updated Vauban’s passive description to match how we communicate multiplicative damage: “Deal x1.25 Damage to incapacitated enemies”
Enemies affected by Electricity Status Effects from Tesla Nervos will also receive bonus damage via his Passive.
We are looking to expand this to shocks from all Electricity Status Effects, but this required more work than anticipated, meaning we couldn’t squeeze it in for the release of his Heirloom.
Ability One: Tesla Nervos
The following changes address our two main concerns: Tesla Nervos are hard to keep track of, and can be unreliable when targeting enemies.
Tesla Nervos’ Status Chance now scales with Power Strength.
AI Improvements:
Tesla Nervos will prioritize enemies who are outside of the range of other Nervos to spread their impact wider across the battlefield.
Since their Electricity Status effects now trigger Vauban’s passive, spreading out ensures more enemies are affected by this damage buff.
Improved targeting logic to avoid invalid targets; the coil will now switch to another target if they struggle to attach (notably for flying enemies).
Tesla Nervos can now target Ragdolled enemies in Bastille.
Nervos now attach to enemies on first contact.
Tesla Nervos’ shock now triggers immediately when latching on to a target.
Added a trail VFX to Tesla Nervos to help players track them better in-mission.
Augment - Tesla Bank:
Added a marker to enemies with a Nervos attached so players can more easily identify who to target.
Ability Two: Minelayer
Vauban’s Minelayer offers four different mines, but one has stood out among the rest: Flechette. Our goal is to keep the mechanics of the various mines within Vauban’s kit, but make them easier to access. Instead of having to cycle through 4 different mines, we are merging them into two mines: Tether-Flechette Orb (Tether Coil and Flechette) and Vector-Overdrive Pad (Vector Pad and Overdriver).
Merged Tether Coil and Flechette into one Mine with the following mechanics: Tether-Flechette Orb
Retained all existing Flechette mechanics.
The mine spawns tethers that pull enemies to it, and will search for new targets if their current target enters a Bastille.
This mine can stick to walls and ceilings.
Improved tether mechanic so enemies have less chance of getting stuck.
Merged Vector Pad and Overdrive into one Mine with the following mechanics: Vector-Overdrive Pad
Stepping on a Vector Pad now gives Overdriver buffs to any player (or Ally) who triggers them, meaning Vauban is no longer capped at 4 Overdriver buffs.
Player triggers also receive a 1.25x speed boost.
Speed and Damage buffs also now apply to the player’s Companion.
Enemies who step on this pad are lightly staggered after they are boosted off.
Changed Minelayer casting to work with the Tap/Hold mechanic (Tap for Tether-Flechette, and Hold for Vector-Overdrive)
This Ability works with the Invert Tap/Hold setting.
Removed special HUD element for swapping between Mines since that mechanic is no longer present in this ability.
Updated VFX and SFX for each mine to make it clear which one is being cast.
Ability Three: Photon Strike
Photon Strike is a flashy ability that is unfortunately overshadowed by other elements of Vauban’s kit (coughcough Flechette). The goal of our changes is to increase its overall damage output so players are incentivized to reach for it more often.
Damage changes:
Enemies impacted by the explosion now receive forced Blast Status Effects.
Photon Strike deals double damage to Overguard.
Reduced Energy cost to 50.
Increased blast radius from 5m to 7m.
Enemies trapped in Bastille no longer get thrown about by Photon Strike.
Reduced VFX intensity for squadmates.
Added new sound layers to Photon Strike’s cast SFX and added a new explosion sound.
Augment - Photon Repeater:
If Photon Strikes hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes.
Ability Four: Bastille
Vauban’s Bastille is an iconic element in his kit, but suffers from some outdated mechanics: namely the enemy cap, which heavily punishes those not investing in Ability Strength. These changes allow for Bastille to compete with other Crowd Control Abilities, and make its Armor Strip mechanic apply consistently to all enemies in its range.
Removed the enemy cap on how many enemies Bastille can hold.
To avoid possible performance or gameplay issues related to this change, we have capped the number of Bastilles/Vortexes that Vauban can create to 4 of each (cap of 4 Bastilles and 4 Vortexes).
Casting additional Bastilles/Vortexes will replace the oldest one.
Enemy Armor Strip applies to all enemies in Bastille’s range, not just those immobilized by the Bastille itself (including enemies who are ragdolled).
Increased the Armor Bonus Cap from 1,000 to 1,500.
Vauban and Allies receive Armor at double the rate if an Enemy’s Armor is actively being stripped by Bastille.
This was implied via one of Vauban’s Ability Tips, but this mechanic never really worked as written. Now it does!
Updated casting VFX and SFX to make it clearer whether Bastille (tap) or Vortex (hold) is being used.
Vortex’s Magnetic Status Effect now scales with Power Strength.
Reduced VFX intensity for squadmates.
Note: Vauban has been modded for Range (and survivability) in this video to better showcase the Bastille enemy cap change.
Augment - Repelling Bastille:
Renamed to “Enduring Bastille”.
Removed the repelling mechanic as Bastille no longer has an enemy cap.
Killing an enemy in Bastille will now increase its duration by +2s.
The time increase scales with Duration, and the total bonus duration is capped at 2x of Bastille’s modded Duration.
Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. (unchanged)
Image Description: The Lunar Renewal Horse Sigil depicts a golden horse standing on its hind legs with flower motifs on its body. Enclosed within a golden ring, it sits on a red background with gold borders emblematic of the Lunar New Year.
LUNAR NEW YEAR
2026 is the Year of the Horse, and we’re celebrating with new Kaithe-themed collections and more! Items in the collection can also be purchased separately from the in-game Market.
Reminder that you can still earn Dagath for free by completing the available Alerts until February 18th for her Blueprint and components!
Image Description: Dagath Yfari stands poised with her hand in front of her head while adorned in red ghostly flames that accentuate her Kaithe-like helmet and orange armor accents. Beside her in ghastly majesty is the Gynfas Kaithe, mirroring her flames as her trusted steed.
Dagath Yfari Collection
Kindle the ghostly light of wrath with the Dagath Yfari Collection. The sight of her spectral cavalry strikes fear into the hearts of those with ill intent.
Dagath Yfari Skin
Dagath Yfari alights with ghostly flames. Her phantom cavalry also assumes a new and macabre aspect, their haunting visitation betiding woe for those who unwisely turn them away.
Indomitable Kaithe Floof
A cuddly Kaithe floof, to honor the most steadfast of the zodiac animals.
Malaen Ephemera
Bring forth the fiery steeds of Dagath Yfari’s signature ephemera to follow in your footsteps.
The Collection also includes the following:
7-Day Resource Booster
7-Day Credit Booster
30,000 Kuva
300,000 Credits
Zaw Riven Mod
Kitgun Riven Mod
Year of the Kaithe Collection
Celebrate the Year of the Horse in style with this equine collection.
Gynfas Kaithe Skin
The Tales of Duviri tell of the Gynfas Kaithe visiting homes on a moonless night. To deny it entry is to invite dire misfortune. A fitting steed for Dagath Yfari.
The Gynfas Tail also comes as part of the skin, and can be equipped onto any Kaithe Pedigree from the Kaithe Customization screen in Teshin’s Cave.
Lunar Renewal Horse Sigil
Gallop into the coming year with the freedom of the loyal horse.
Lunar Renewal Theme
A custom UI color theme. To change your UI theme, go to your Options, Interface, and select “Customize UI Theme”.
Lunar Renewal Kaithe Flourish (Emote)
A sprightly dance reminiscent of the kaithe’s ambling prance, suitable for the Lunar Renewal.
Equip this emote using the Gear Wheel tab in your Arsenal.
Tanau Sugatra
The entrancing light of this fiery Sugatra will lead the unwary astray.
The Collection also includes the following:
7-Day Affinity Booster
20,000 Kuva
200,000 Credits
Lustrous Lunar Renewal Collection
All items from the Dagath Yfari Collection
All items from the Year of the Kaithe Collection
Rifle Riven Mod
Pistol Riven Mod
Melee Riven Mod
Additional Lunar Renewal Items
Available from the in-game Market:
Bingwu Glyph (1 Credit)
Lunar Renewal Horse Sigil
Available from Baro Ki’Teer on February 20 - 22 and March 6 - 8:
Lunar Renewal Horse Emblem (1 Credit)
All previous years’ Lunar Renewal Emblems will also be available during these visits for Ducats and Credits.
Image Description: The Devil’s Traid’s Floofs stand at attention in front of the Arsenal. From left to right are Marie, Roathe, and Lyon, all in stitched perfection.
SQUISHY TRIAD FLOOF BUNDLE
Bring home the familiar faces of the Devil’s Triad - whether friends or enemies, now cuddly for your convenience – available for purchase in the in-game Market! Each of these Floofs can also be purchased separately.
Roathe Floof
“What’s this? My likeness, rendered in some sort of malleable textile? The indignity.” - Vice Regent Grand Carnus Roathe
Marie Floof
“Regardez! Mon visage, but surely far more adorable, n’est-ce pas? I simply must squish mes petites joues!” - Marie Leroux
Lyon Floof
“I do not understand the purpose behind crafting such a ridiculous image. No, I will not give it back.” - F. Lyon Allard
ADDITIONS
Added the Digital Extremes logo on launch before the login screen.
Added the Community Customizations from Prime Time 467 and 469 for Uriel. Wisp, Harrow, Titania, Kullervo, Wukong, Octavia, Khora and Revenant.
CHANGES
The Old Peace Quest Changes & Fixes
You can now replay The Old Peace Quest!
To replay, go to your Codex > Quest > The Old Peace > Select the “Replay Quest” button at the bottom of the screen.
An additional inbox message will be sent after completing The Old Peace Quest. It lists the players that were part of your playthrough via Somatic Bearers and rewards you with the Somatic Bearer Memorial Decoration. Image Description: Screenshot of the Somatic Bearer Memorial decoration showing the names of [DE]Momaw, [DE]Connor, and [DE]Taylor from top to bottom. These names are projected to a small window via a spectral Xenoflora.
Honor the memories of Old Tau and the Somatic Bearers who fought by your side with this unique Decoration that displays the names of the Tenno (upon approaching) who supported you in The Old Peace (up to 9 names max, 3 per playthrough).
If you completed the quest (and selected at least one name from the Somatic Bearers) before this update, you will retroactively receive this inbox on login.
If you complete the quest after this update, it will be delivered the next time players login post-quest completion (to avoid potential issues with the quest completion inbox send).
There is a limit of 3 Somatic Bearer Memorial Decorations that can be received (one from first playthrough and two additional from replays).
Added VFX on Warframe/Operator (floating blue orbs and energy aura) to better communicate the presence of the Somatic Bearer buff in The Old Peace Quest.
Fixed a performance issue at the beginning of the Dactolyst fight in The Old Peace quest.
Fixed being unable to progress past the first stage in a Whispers in the Walls Quest replay if you have completed The Old Peace.
Fixed being unable to cast Brimstone via D-pad on controller to destroy a room in The Old Peace quest.
Fixed a progression stop and function loss when at the last stage of the Veilbreaker quest if The Old Peace quest has been completed.
Fixed a function loss resulting in being stuck as Operator after using Transference during The Old Peace quest.
Fixed Founders’ custom Excalibur Prime reviving as generic in the last three stages of The Old Peace Quest.
Fixed elevator cutscenes breaking in The Old Peace quest (potentially leading to progression halts) when emoting before entering elevator.
Fixed opening Options menu after interacting with Somatic Bearers in The Old Peace quest causing the Somatic camera’s position to break.
Fixed getting stuck in a room and loss of function in a late stage of The Old Peace quest after casting Slash Dash to enter a specific door.
Fixed using Somatic Bearers during the “Destroy Grineer Cleanup Squad” stage in The Old Peace quest causing enemies to freeze and suspend in air.
Fixed Arcane Persistence causing Uriel to load without Shields in the Retribution stage of The Old Peace Quest.
Fixed the golden plates popping in one of the Dark Refractory cinematics in The Old Peace Quest.
Fixed the wrong Lotus icon appearing in The Old Peace quest completion inbox message.
Fixed Adis facing backwards when typing into a console during the first stages of The Old Peace Quest.
General Changes
Removed the Seeding Steps Ephemera Blueprint from the Arbitrations mission rewards and adjusted the drop tables to redistribute rates:
Vitus Essence x3 from 7% to 10%
Endo x1,500 from 33% to 35%
It is still available from the Arbitrations Honors for Vitus Essence!
Made the following changes to the Install Shuttle Uplink Perita Rebellion order based on player feedback that the power up phase was being interrupted too frequently:
Reduced the enemy hack time from 14 to 7 seconds, so that the shuffle has a chance to activate.
Increased the damage threshold for squads with multiple players, so the power interrupt is less likely to occur.
We’ve added more Mandarin VO in these areas listed below – reminder that you can change your Audio Language to Simplified Chinese from the launcher to change the character voice lines. Thank you again to our friends at WeGame for the continued effort to add more VO to the game!
Major Rusalka in Scaldra Extreminate, Undercroft and Isleweaver node
Scaldra Screamer in Stage Defense
Teshin in Undercroft Alchemy
Vay Hek in Ghoul Purge and Plague Star
Added Vendor Dialogue for:
Saya at Koumei's Shrine
Loid in Sanctum Anatomica
Tagfer in Sanctum Anatomica
The Business in Fortuna
Misc.
Grandmother's dialogue in the Whisper Naberus Mobile
Ollie’s dialogue in Ollie's Crash Course
Duviri NPCs & Orowyrm dialogue (Lodun etc)
Updated several Animation Set icons for better consistency across all Warframes.
Made minor changes to language used in Lyon’s KIM conversations for improved clarity.
Added an explanation for how to equip Emotes in their Market descriptions.
Updated store icons for some Emotes for uniformity across all.
Performance & Optimizations
Optimized the GI lighting, fog and some of the debris meshes in the Stage Defense mission to improve performance.
Made performance improvements to the Albrecht’s Laboratories tileset, notably in Assassination tiles, with fixes to its GI lighting.
Lighting quality in this tileset has also been improved! Previously, there were sun casts across the entire proc, which was causing the lighting to be blown out.
Improved detection of systems impacted by the Intel Vmin Shift Instability (we use this when reporting crashes to inform players that they might be able to improve stability with a BIOS update).
Refactored chat server connection code for PC in preparation for fixes for all platforms.
Made rendering robust when faced with corrupt assets.
Optimized viewing of online friends or clan-mates by reducing network overhead.
Made general performance optimizations.
Fixed performance issues caused by shooting Zephyr’s Tornado with Secondary Irradiate equipped.
Fixed performance issues caused by the Optimism Peely Pix.
FIXES
Top Fixes
Fixed edge-cases of Tenno still not earning rewards from Elite Temporal/Deep Archimedea due to the servers not registering that Personal Modifiers are selected.
Fixed Blueprints and Infernum Rewards not showing on the Descendia End of Mission rewards screen.
Fixed a loss of function (unable to shoot, use abilities, or move normally) when using Ember/Protea and the Vinquibus.
Fixed Pennant’s unique trait not working in the Simulacrum and for Clients in general.
Fixed loss of Grapple functionality after casting Vazarin’s Guardian Shell in The Perita Rebellion.
KIM Fixes:
Fixed a bug with Lyon while in Rank 6 - Bestfriends/Loved where he would hang forever on “Typing…”
Fixed breaking up with Lyon causing your Chemistry Rank to change to “Friendly”.
For affected players, on login this will be corrected to Rank 5 - Close (non dating) as intended!
Fixes towards cases of Roathe being Anathema despite meeting all requirements.
We’re hoping that we’ve corrected this for all players, but it is possible that there are more instances of this. If you encounter it again, please let us know!
Fixed cases of incorrect dialogue appearing in chat history with Roathe and Marie in the KIM.
Fixed being unable to romance any of The Hex Protoframes if you are also romancing someone from The Devil’s Triad.
For those who are stuck in a state where they still can’t romance The Hex after this Hotfix, you can contact support for further assistance.
This also fixes Quincy getting stuck typing forever in one of his Rank 5 (Close) conversations if you’re exclusively dating one of The Devil’s Triad Protoframes.
Fixed being able to skip past a Rank in the KIM chats if the “Play All KIM Conversations” setting is on and then turned off at later ranks.
For those who skipped a rank, the affected Protoframes will go back to the intended rank and appear Online again with the associated dialogue to complete.
Fixed Marie’s Rank 6 dialogue amount requirements not matching with her Rank 7.
Fixed Operator/Drifter Makeup saving to all appearance configurations instead of the selected one.
Fixed Kullervo’s Wrathful Advance not triggering Thalys’ Incarnon form.
Fixed Uriel’s Brimstone gauge resetting after Transference (UI only issue).
Fixed Clients being unable to auto-parry the first incoming projectile.
Fixed Operators being able to join The Devil’s Triad Captura Date Scenes. These scenes are intended to be Drifter only.
Fixed Ash’s Teleport Finisher Damage not scaling off of Ability Strength.
Mission & Quest Fixes
Fixed rare bug where Clients would get teleported back to the terminal they interacted with in the first objective after hacking a mine in the second objective in The Perita Rebellion.
Fixed loaner Archwing weapons becoming underpowered after reviving in the Hunhullus fight.
Fixed Clients being able to roam Duviri freely as a Maw after starting Maw Feeding together post-Host migration.
Fixed some cinematics in the Second Dream quest incorrectly keeping your Warframe’s weapons equipped in hand.
Fixed Titania remaining in Razorwing during a cinematic in the Second Dream.
Fixed Operator holding Archgun in Second Dream cinematic after using Archgun Deployer.
Fixed the flashlight going out in the Chains of Harrow Quest. Everyone afraid of the dark, rejoice!
Fixed Ayatan Sculptures unintentionally spawning during the Second Dream quest.
Fixed unintended Warframe doubling in a cinematic during the Sacrifice quest.
Fixed a progression stop and function loss after opening the Once Awake Inbox Message.
Fixed not having weapons in the Prime Vanguard fight after being disarmed by Mesa Prime before being teleported into the boss arena in The Perita Rebellion.
Fixed Sentinel being unequipped after completing a Decendia floor with the “Battle Kaithes” challenge.
Fixed Focus Convergence Orbs and other loot getting stuck inside of inaccessible sections of the Stage Defense tileset. These items will now be teleported out to a spot players can reach.
Fixed issue where sections of the underground tube in Stage Defense tile would not appear for Clients and players with Geometry Quality set to low.
Fixed several issues with the respawn volume behind extraction in one of the Corpus Outpost tiles (texture gaps, plants behind respawn volume, loss of function when entering volume).
Fixed wonky spawn location for Hell-Scrubbers in one of the Höllvania tiles.
Fixed collision breaking in The New War quest if the Narmer Mask cinematic in the Stolen Plates stage is triggered while riding K-Drive.
Fixed level 30 Coolant Raknoid enemies spawning in Vox Solaris Quest missions.
UI Fixes
Fixed Deepmines Bounties being a node requirement to mark Venus as complete in the Navigation UI, which was confusing players into believing they weren’t eligible to unlock the Steel Path.
Fixed the UI incorrectly wrapping text for items with long names.
Fixed Vinquibus incorrectly having a melee entry in the Profile screen when it should only show as a Primary.
Fixed the “Upgrade Available” notification for Tauron Strike Focus Nodes not appearing when it should.
Fixed the Tektokylst Artifacts options appearing in the Dojo Arsenal UI (support for Tektoklyst Artifacts in the Dojo is not available).
Cosmetic Fixes
Fixed several issues with Gemini Skins developing odd facial features:
Fixed the Devil’s Triad Gemini Skins faces deforming in the login and menu screens (ex: Roathe being lipless in login screen, which Marie and Lyon might actually be celebrating).
Fixed Kaya, Roathe, Marie and Lyon’s faces deforming while riding Atomicycle.
Fixed Drifter’s face deforming when using Gemini Emotes.
Fixed Flare’s Gemini Skin missing face idles. A rockstar needs to express themselves!
Fixed Operator/Drifter face clipping through Hoods (notably Umbra Hooded Scarf, Feldune Hood, Voidshell Hood).
Fixed alternative Holster Styles for the following Incarnons missing offsets:
Hate Incarnon
Nami Solo Incarnon
Anku Incarnon
Innodem
Praedos
Known Issue: Holster issues with Thalys’ Incarnon Mode.
Fixed several armor offset issues with Lyon’s Gemini Skin.
Fixed several offset issues with the Vanda Prime Armor on Drifter.
Fixed offset issues with the Insign Chest Armor on Banshee’s Soprana Skin.
This also fixes the offset issues with the Loiaus Chest Medallion.
Fixed Ki’Teer Atmos Mask offset issues on Drifter while in Duviri.
Fixed offset issues with the Conquera Shoulder Ribbon, Tannukai Shoulder Plates and Asakage Shoulder Armor on Caliban.
Fixed Lettie missing her freckles and beauty mark.
Fixed part of the Tempestarii Railjack Skin not retaining custom Energy colors.
Fixed several armor offset issues on Voruna.
Fixed offset issues with the cyst and holster styles on the Lyon Gemini Skin.
Fixed Signas’ offset resetting after being adjusted and reducing performance.
Fixed armor offset issues on the Kullervo Apostate Skin.
Fixed materials on the Lunar Renewal Dragon Emblem to be consistent with the other Lunar Renewal Emblems.
Misc. Fixes
Fixed Lingering Transmutation’s description being inaccurate stating that the probe returns to Lavos instead of to the cast position as intended.
Now reads: “Probe returns to cast position after reaching max range, and remains nearby for 15s. Recall Probe by recasting. Recast again to end."
Fixed a rare case where launcher changes would not update until the next time the launcher was started.
Fixed the Operator/Drifter’s body disappearing when Reset Defaults is selected twice during Customization.
Fixed roman numeral "i" not being localized correctly in Turkish.
Fixed The Lost Islands of Duviri Fragments missing from the Codex when viewed from the Dormizone.
Fixed Operator/Drifter unintentionally rotating in Customization if Randomize All/Reset Defaults was clicked.
Fixed Ordis interrupting the Alad V cinematic that plays after completing the Jupiter Junction.
Fixed the Vestan Moss Decoration missing punctuation in its description.
Added VFX on the Tauron Strike Charge HUD to indicate whether a Convergence or Tauron Boost Convergence Orb has been picked up.
Fixed being unable to access the Focus School Upgrade Menu from the Dormizone.
Fixed four TennoGen items that were accessible on platforms they are not licensed for due to a setup error.
The Chroma Drevni Skin, Hildryn Sarcostema Helmet, Eternalia Tower Oculus, and Stygean Oculus now adhere to the policies outlined in the TennoGen And Cross Platform Save document. For more information, we’ve shared a TennoGen PSA.
Fixed a capitalization issue for Jupiter in Baro’s dialogue.
Fixed small typo in the Madurai Vanguard Honoria description.
Fixed texture issues with Loid’s suit chest window.
Fixed the back of Ember Heirloom’s Prex Card missing the glitter VFX.
Script Error & Crash Fixes
Fixed crash caused by launching an Arbitration mission from the Zariman or Sanctum Anotomica.
Fixed script error caused by stat compare in UI.
Fixed an “out of memory” crash.
Fixed script error related to Player Profiles.
Fixed script error when using an Archgun in the Hunhullus fight prior to the Archwing phase.
Fixed graphics crash.
Fixed script error in Descendia’s Shrine Defense.
Fixed crash caused by Railjack mission.
Fixed crash related to turrets in The Perita Rebellion.
The Warframe team returns to the couch for Devstream #193 on Friday, February 27th at 2 PM ET! Dive into our next Update, The Shadowgrapher! Witness our 64th Warframe, Follie, in inkblot action, learn all about the new ‘Follie’s Hunt’ gamemode on the desecrated Vesper Relay, get a closer look at your favourite duo, Grendel & Gauss deluxe, and much more!
Tune in and watch from start to finish to earn a Tauforged Archon Shard Grab Bag (Violet, Emerald, Topaz) Twitch Drop!
Tune into twitch.tv/warframe on Thursday, February 12th for Prime Time #470! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.
Our Spanish-speaking Tenno can also watch Emisión Tenno on February 11th at 3 p.m. ET over at twitch.tv/warframeinternational!
**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned on both the Emisón Tenno and Prime Time streams).
Raid Drops:
Emisión Tenno Raid (Wednesday)
Our Spanish community team will be sending the love to BluyayoGamer after their Emisión Tenno stream! Watch BluyayoGamer for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn either a Brave Tiger or Peaceful Rabbit Floof.
Prime Time Raid (Thursday)
After Prime Time we’ll be raiding Catyen to continue the fun and share with their community. Watch Catyen for 30 minutes on Thursday from 8pm to 9:30pm ET to earn either a Brave Tiger or Peaceful Rabbit Floof.
Weekend Drops!
Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!
dyanasmythe February 14th from 2pm to 4pm ET Channel: twitch.tv/dyanasmythe Drop: Sprodling Floof
Blacknato974 (French) February 15th from 7am to 9am ET Channel: twitch.tv/Blacknato974 Drop: Unity Decoration
Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next. :)
With Vauban’s upcoming Heirloom Skin, it’s only fair for his kit to match his newly-buff exterior. Below is a full overview of Vauban’s “retouch” — not a full rework, but rather some much-needed changes to make him more viable in 2026.
As part of this retouch, we have updated Vauban’s tips, including clarification on what Abilities scale with Enemy Level (Tether-Flechette, and Photon Strike).
Note: any new changes since Devstream 192 are marked with “new”.
Passive
Updated Vauban’s passive description to match how we communicate multiplicative damage: “Deal x1.25 Damage to incapacitated enemies”
Enemies affected by Electricity Status Effects from Tesla Nervos will also receive bonus damage via his Passive.
We are looking to expand this to shocks from all Electricity Status Effects, but this required more work than anticipated, meaning we couldn’t squeeze it in for the release of his Heirloom.
Ability One: Tesla Nervos The following changes address our two main concerns: Tesla Nervos are hard to keep track of, and can be unreliable when targeting enemies.
Tesla Nervos’ Status Chance now scales with Power Strength.
AI Improvements:
Tesla Nervos will prioritize enemies who are outside of the range of other Nervos to spread their impact wider across the battlefield.
Since their Electricity Status effects now trigger Vauban’s passive, spreading out ensures more enemies are affected by this damage buff.
New: Improved targeting logic to avoid invalid targets; the coil will now switch to another target if they struggle to attach (notably for flying enemies).
Tesla Nervos can now target Ragdolled enemies in Bastille.
Nervos now attach to enemies on first contact.
New: Tesla Nervos’ shock now triggers immediately when latching on to a target.
Added a trail VFX to Tesla Nervos to help players track them better in-mission.
Augment - Tesla Bank:
Added a marker to enemies with a Nervos attached so players can more easily identify who to target.
Ability Two: Minelayer Vauban’s Minelayer offers four different mines, but one has stood out among the rest: Flechette. Our goal is to keep the mechanics of the various mines within Vauban’s kit, but make them easier to access. Instead of having to cycle through 4 different mines, we are merging them into two mines: Tether-Flechette Orb (Tether Coil and Flechette) and Vector-Overdrive Pad (Vector Pad and Overdriver).
Merged Tether Coil and Flechette into one Mine with the following mechanics: Tether-Flechette Orb
Retained all existing Flechette mechanics.
The mine spawns tethers that pull enemies to it, and will search for new targets if their current target enters a Bastille.
This mine can stick to walls and ceilings.
Improved tether mechanic so enemies have less chance of getting stuck.
Merged Vector Pad and Overdrive into one Mine with the following mechanics: Vector-Overdrive Pad
Stepping on a Vector Pad now gives Overdriver buffs to Vauban and his Allies, meaning Vauban is no longer capped at 4 Overdriver buffs.
Players who step on the pad also receive a 25% speed boost.
Speed and Damage buffs also now apply to the player’s Companion.
New: Enemies who step on this pad are lightly staggered after they are boosted off.
Changed Minelayer casting to work with the Tap/Hold mechanic (Tap for Tether-Flechette, and Hold for Vector-Overdrive)
This Ability works with the Invert Tap/Hold setting.
Removed special HUD element for swapping between Mines since that mechanic is no longer present in this ability.
New: Updated VFX and SFX for each mine to make it clear which one is being cast.
Ability Three: Photon Strike Photon Strike is a flashy ability that is unfortunately overshadowed by other elements of Vauban’s kit (coughcough Flechette). The goal of our changes is to increase its overall damage output so players are incentivized to reach for it more often.
Damage changes:
Enemies impacted by the explosion now receive forced Blast Status Effects.
Photon Strike deals double damage to Overguard.
Reduced Energy cost to 50.
Increased blast radius from 5m to 7m.
Enemies trapped in Bastille no longer get thrown about by Photon Strike.
New: Reduced VFX intensity for squadmates.
Augment - Photon Repeater:
If Photon Strikes hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes.
Ability Four: Bastille Vauban’s Bastille is an iconic element in his kit, but suffers from some outdated mechanics: namely the enemy cap, which heavily punishes those not investing in Ability Strength. These changes allow for Bastille to compete with other Crowd Control Abilities, and make its Armor Strip mechanic apply consistently to all enemies in its range.
Removed the enemy cap on how many enemies Bastille can hold.
To avoid possible performance or gameplay issues related to this change, we have capped the number of Bastilles/Vortexes that Vauban can create to 4 of each (cap of 4 Bastilles and 4 Vortexes).
Casting additional Bastilles/Vortexes will replace the oldest one.
Enemy Armor Strip applies to all enemies in Bastille’s range, not just those immobilized by the Bastille itself (including enemies who are ragdolled).
Increased the Armor Bonus Cap from 1,000 to 1,500.
New: Vauban and Allies receive Armor at double the rate if an Enemy’s Armor is actively being stripped by Bastille.
This was implied via one of Vauban’s Ability Tips, but this mechanic never really worked as written. Now it does!
New: Updated casting VFX and SFX to make it clearer whether Bastille (tap) or Vortex (hold) is being used.
New: Vortex’s Magnetic Status Effect now scales with Power Strength.
New: Reduced VFX intensity for squadmates.
Note: Vauban has been modded for Range (and survivability) in this video to better showcase the Bastille enemy cap change.
Augment - Repelling Bastille:
Renamed to “Enduring Bastille”.
Removed the repelling mechanic as Bastille no longer as an enemy cap.
Killing an enemy in Bastille will now increase its duration by +2s.
The time increase scales with Duration, and the total bonus duration is capped at 2x of Bastille’s modded Duration.
Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. (unchanged)
Since there are still a few days until the official hotfix, everything listed above is subject to further tweaks and adjustments. Look to the Vauban Heirloom patch notes for final details.