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7cb5e02247c76fbccfd8e394ad30b5ac.pngImage Description: Mesa Heirloom poses with her Regulators, cowboy hat-like Signa, and flowing Duster. The red glow from her translucent skin stands in stark contrast to the dark background with tiny floating embers.

MESA HEIRLOOM COLLECTION
LAUNCHES ON ALL PLATFORMS @ 11 A.M. ET

Saunter into the fray and send outlaws to their graves with the Mesa Heirloom Collection. Let her Regulators echo a ballad beneath the high-noon sun.

fac26dcb0e8c0a511ff3a9ce019c7582.pngImage Description: Mesa Heirloom shows off her devilish look with curved horns adorning her helmet. Strapped to her chest are three bullets on either side as she stares off into the distance.

Mesa Heirloom Skin
The legendary gunslinger. The notorious heartbreaker. Better call the undertaker, 'cause Mesa Heirloom just sauntered into town.


a6746f8350cd39baa2d2a30bee78a40f.pngImage Description: Mesa Heirloom backs us to reveal the intricate designs of her Duster. Dark black threads punctuated by metal clips and finishings complete this knee-length garment.

Mesa Heirloom Duster
Mesa Heirloom's signature duster.

5b960378ebcb811eb76cc6c62078fc38.pngImage Description: Screenshots of Mesa Heirloom wearing her Duster and without.

You may also set the Auxiliary attachment option to None to remove the duster.

f63ba1feb3612392d787dcca53162715.pngImage Description: Mesa Heirloom tips her Signa like a sheriff. With attachments that match her Duster and slots for her horns, the Signa evokes the feeling of a hellish cowgirl.

Mesa Heirloom Signa
Mesa Heirloom's signature Signa reveals a dazzling hidden side to the vagabond enforcer.

Mesa Heirloom Regulators Skin
Mesa Heirloom's signature Regulators.

Mesa Heirloom Color Palette
A rodeo of colors honoring Mesa's legacy.

Mesa Heirloom Sigil
Mesa Heirloom's sigil warns outlaws their time has come.

Mesa Heirloom Glyph
These guns don't miss.

Mesa Heirloom Prex Card
The notorious gunslinger.

Top Fixes:

  • Fixed cases of Clients desyncing during Sirius & Orion's Celestial Clash, which could cause Clients to be ineligible for Relic Rewards in Void Fissures, and other effects.
  • Fixed cases of Clients teleporting to previous locations during Sirius & Orion’s Celestial Clash.
  • Fixed Primary Compression not reducing explosive range and increasing damage for the Tenet Envoy while aiming down sights.
  • Fixed dying as the Secondary Son resulting in Sirius & Orion having no Secondary Weapon after reviving.
  • Fixed cases of players in a special state (Last Gasp, Protea's Temporal Anchor, Sevagoth's Shadow, etc.) not being teleported by objective countdown timers in Uranus Proxima missions.
    • Known issue: This issue still occurs for Inaros in his special death state.
  • Fixed instances of players getting stuck in mission load until restart.
  • Improved handling of crashes caused by running out of memory.
  • Fixed the Imperator Vandal receiving a duplicate entry in player Profiles.
  • Fixed the Secondary Son of Sirius & Orion being able to bypass weapon restrictions in Sortie missions.

Sirius & Orion Fixes:

  • Fixed the Mausolon not consuming ammo when equipped by the Secondary Son.
  • Fixed the Secondary Son being able to enter a Warframe-restricted area, and therefore a cinematic in the Angels of the Zariman quest.
  • Fixed swapping to Sirius & Orion from a Warframe with an Exalted weapon resulting in that Exalted Weapon's icon appearing next to the Secondary Son's name in the Arsenal.
  • Fixed Sirius & Orion being tiny in the Jordan Golem Assassinate extraction cinematic if you extracted as the Secondary Son.
  • Fixed cases of Sirius & Orion getting kicked out immediately after entering Points of Interest in Railjack missions.
  • Fixed the Vehicles tab not properly displaying in the Base of Operation's Arsenal if it was swapped to from Orion.
    • Known Issue: this still occurs when accessing the Arsenal in different Hubs.
  • Fixed the Secondary Son appearing in a cinematic during The Old Peace quest.
  • Fixed a certain cinematic fading out to a permanent black screen in The Old Peace quest if Sirius & Orion are equipped.
  • Fixed minor diorama issues in Sirius & Orion's Ability screens.
  • Fixed Sirius & Orion having the incorrect Scythes equipped during a segment in the Jade Shadows: Constellations quest.
  • Fixed various chest armor offset issues on Sirius & Orion.
  • Fixing a script error for Sirius & Orion when casting Well of Life.

Uranus Proxima Fixes:

  • Fixed the Vena or Ryoku's fight not starting if a squadmate is dead upon entering the Boss Fight room in Uranus Proxima missions.
  • Fixed cases of fog being incredibly bright on low-spec machines in Uranus Proxima missions.
  • Fixed cases of the Vault's door remaining open during the Mawbound Director fight, resulting in players being able to get stuck outside the room.
  • Fixed players being locked outside of the Sister fight in The Kuva Wytch missions if they died before it was triggered and revived after it had started.
  • Fixed cases of the Megacoil powercell counter not updating in the second stage of the Ryoku fight.
  • Fixed Necramechs not being disabled after Host Migration in Uranus Proxima missions.
  • Fixed Uranus Proxima missions not ending if players run out of revives or the Railjack suffers a catastrophic failure (that is not repaired in time).
  • Fixed Vena missing a hacking animation in Scoria’s Angel missions.
  • Fixed borrowed Railjack using a player's equipped Tactical Mods after a Host Migration.
  • Fixed a case of Excalibur Umbra falling out of the map if they entered the Ramsled while in Transference during Scoria’s Angel missions.
  • Fixed cases of waypoints not appearing for Clients in the "Destroy Captured Ice Blocks" objective in The Kuva Wytch mission.
  • Fixed Ryoku missing his smoke VFX upon disappearing in The Kuva Wytch mission.
  • Fixed a lighting issue in The Kuva Wytch.
  • Fixed Sisters using Transmissions that were not context appropriate in Uranus Proxima missions.
  • Fixed performance issues caused by Bladeswarm enemies.
  • Fixed a script error related to an enemy ability in Uranus Proxima missions.
  • Fixed a crash for Clients at the end of the Ramsled section of the Scoria's Angel mission.

Fixes:

  • Fixed the Base Damage added from the Destreza Incarnon's Evolution I and II not being reflected in the Arsenal stats. (This was a UI-only issue).
  • Fixed toggling "Hide Equipped' in the Mods menu of the Trading screen resulting in the menu resetting to the All tab.
  • Fixed a progression stop in The Old Peace quest if you kill enemies too quickly during a certain segment.
  • Fixed the Glast Gambit quest becoming progression stopped if a specific situation happened while the Warframe was in a special state (ex: Nokko's Reroot, Sevagoth's Shadow, etc.).
  • Fixed sending a Protoframe a birthday message from the 1999 Calendar bringing players to the Hex KIM screen instead of the Protoframe who is celebrating their birthday.
  • Fixed Radiation Barrels spawning in the Corpus Ship tileset following its remaster.
  • Fixed the Obex and Destreza's Incarnon dioramas being too zoomed in.
  • Fixed an infinite mission countdown occurring after using the "Visit Maroo" option in the Ayatan Treasures screen while already in Maroo's Bazaar.
  • Fixed Latrox Une and Jarkar Lar's introductory transmissions not playing in-mission.
  • Fixed the ghostly Drifter disappearing after changing your Drifter's appearance in The New War quest.
  • Fixed players not seeing all newly-unlocked events and nodes until relog after completing the Vor's Prize quest.
  • Fixed offset issues with the Daurus Prime armor set on Voruna's Voidshell skin.
  • Fixed leaking VFX on a Jade idle animation.
  • Fixed a script error related to Mystic Bond.
  • Fixed a script error related to Transference.
  • Fixed a script error related to unmanned Dargyns in the Plains of Eidolon.
  • Fixed a script error related to Nidus' Link.
  • Fixed a script error related to Protea's Dispensary.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/

Happy TennoCon week!

With festivities on the horizon for TennoCon, we are postponing Prime Time until July 23rd — which means no Prime Time for this week and the next!

In the meantime, you can earn directory-wide Twitch Drops until Thursday as part of our TennoCon Memetica Campaign:

Otherwise, we will see you online or in-person for all of the TennoCon hype starting on Friday at 7pm ET:

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See you soon, Tenno! :community:🐐

Steel Essence Acquisition in Steel Path Railjack

  • Steel Path Railjack missions now reward 2 Steel Essence upon mission completion.
    • Removed Steel Essence from Eximus drop tables in Steel Path Railjack missions.
    • With the introduction of Steel Path Railjack, we added Steel Essence to Eximus drop tables since Acolytes cannot reliably spawn in Railjack missions. This system unfortunately did not meet our goals: space-only “casual” Railjack missions saw little in terms of Steel Essence acquisition, while savvy players were able to acquire significant amounts of Steel Essence in endless Railjack missions with the right amplified setup. Our aim is to serve all Railjack players, so we’re changing our approach with this hotfix!

Top Fixes:

  • Fixed Sirius & Orion's attacks no longer triggering Jade Stars.
    • Also reduced the SFX of Sirius' Jade Stars.
  • Fixed Combat Discipline not triggering when equipped on Sirius.
  • Fixed Sirius's Coronal Ejection only dealing one Heat Status effect regardless of its modded Status Chance.
  • Fixed the Obex Incarnon "Rapid Conclusion" Evolution treating Mercy and Finisher kills separately, causing stacks to reset from eligible kills.
  • Fixed enemies flying out of the map in Archwing Interception missions, causing players to not be able to complete the mission.
  • Hotdropped: Fixed players receiving an incorrect amount (too low) of Talents at the end of Uranus Proxima missions.

PC Exclusive Changes and Fixes:

  • Improved handling of shader corruption.
  • Improved defenses against drawing with broken shaders.
  • Fixed the launcher's mute button not saving preferences on future game launches.

Fixes:

  • Fixed the Mawbound Director not dealing any damage in The Kuva Wytch mission.
  • Fixed cases of borrowed Railjacks not being at full health at the start of Uranus Proxima missions.
  • Fixed the Scoria's Angel mission being progression stopped if players enter the Ramsled with a dead squadmate.
  • Fixed Clients rejoining into space if a host migration occurred right after boarding the Scoria Angel in its Uranus Proxima mission.
  • Fixed a script error in Uranus Proxima missions.
  • Fixed a script error in the Arsenal.
  • Fixed a script error related to the KIM system.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/

Hello Tenno,

Tune into twitch.tv/warframe on Thursday, July 2nd for Prime Time #489! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

Our Spanish-speaking Tenno can also watch Emisión Tenno on July 1st at 3 p.m. ET over at twitch.tv/warframeinternational!

PT489_Drops.jpg

Twitch Drop:

  • Drop 1: Forma Grab Bag
    • 33% chance for an Omni, Stance, or regular Forma
    • 1% chance for an Umbra Forma
  • Drop 2: Techrot Encore Arcane Grab Bag
    • Arcane Hot Shot, Arcane Universal Fallout, or Arcane Escapist
  • Drop 3: Arcane Adapter Grab Bag

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned only on the Prime Time stream this week due to the Memetica directory-wide drop campaign transition).

TennoCon 2026 Memetica Directory-Wide Drops Campaign

TennoCon2026_DirectoryDrops_16x9_OverviewB.jpg

After Prime Time, we are launching into week 2 of our TennoCon 2026 Memetica Twitch Drops Campaign — a directory-wide campaign for the next two weeks! As a result, Weekend Drops and Raid Drops are on pause until after TennoCon. However, you can still watch our Prime Time Raid for RainbowWaffles and our Emisión Tenno Raid for SerganIkari and receive progress on the directory-wide drops.

:community:

New Addition: MK IV Railjack Turrets
As mentioned in our Steel Path Railjack Reflections post, many Railjack fans have expressed their desire for MK IV Railjack upgrades to incentivize farming Railjack on the Steel Path, and allow them to increase their ship’s power to handle this new difficult content.

With today’s hotfix, this wish is coming true! Steel Path Railjack missions now drop MK IV Railjack Turrets as part of the mission drop tables. These MK IV variants of Railjack Turrets are around 50% more powerful than their MK III versions, and come in every House except Sigma (as this house is Research exclusive).

Steel Path Railjack drop tables have been adjusted to add these new Turrets — including the removal of MK I and II Components and Armaments from enemy droptables. Check our drop table site for the full array of changes.

Only Railjack Turrets are getting the MK IV upgrade with this hotfix — we’ll revisit the need for Ordnances and Components in the future.

Changes:

  • Ryoku and Vena’s Railjacks in Uranus Proxima missions now use the MK IV versions of their Railjack Turrets.
    • This upgrade to their ships was made following player feedback that they just weren’t feeling as powerful as they should, especially not when playing the Uranus Proxima missions on the Steel Path. Now, they too benefit from the MK IV Turrets being 50% more juiced up than their MK III counterparts.
  • Increased the Shield Recharge Delay Reduction on the following Railjack Shield Arrays:
    • Lavan MK II: 0.2 to 1.0s (was 0.1 to 0.5s)
    • Lavan MK III: 0.3 to 3.0s (was 0.1 to 1.0s)
    • Vidar MK II: 0.5 to 1.5s (was 0.5 to 1.0s)
    • Vidar MK III: 0.7 to 3.5s (was 0.5 to 2.0s)
    • Note: These changes apply retroactively to existing Shield Arrays, so your Component’s stats should be adjusted accordingly.
    • Known Issue: Railjack Shield Recharge Delay is being calculated incorrectly in the Configure Railjack screen in the Dry Dock. The values are being subtracted from 3s, instead of the intended 5s. (UI bug only).
  • Holding Nidus' Parasitic Link will now auto-link to the nearest valid ally in range.
    • Also fixed a bug where Nidus could link to his Sentinel. He can now only link to allies or free moving Companions as intended.
  • Reduced Ballistica Prime's lens flare intensity when its ghosts die (dying twice has got to suck).
  • Added Community Customizations for Garuda, Sevagoth, and Limbo from Prime Time 481.
  • Improved detection of corrupt shader caches.

Sirius & Orion Changes and Fixes:

  • Increased Sirius' Jade Stars Heat Status Chance from 30% to 100%.
  • Significantly increased the speed at which Jade Stars launch and regenerate.
  • Increased the radius of Orion's Event Horizon from 6m to 8m.
  • Fixed Jade Stars not triggering Arcane Hot Shot.
  • Fixed Orion's Gravitic Slash not reducing shields and armor on enemies with Overguard.
  • Fixed Sirius & Orion instantly dying if the inactive Son fell out of the map.
  • Fixed Celestial Clash becoming very slow after going through Sanctuary Onslaught portals.
  • Fixed being unable to revive in The Index if you died as the Secondary Son.
  • Fixed Secondary Enervate applying to the inactive Son's weapon, but not resetting when triggered. Now, Secondary Enervate does not apply to the inactive Son.
  • Fixed cases of players being unable to swap the name of their Primary Son.
  • Fixed only the active Son receiving the Uplift buff in Ascension missions.
  • Fixed streaming tunnel doors not closing after returning from open landscape to hub as Sirius & Orion.
  • Fixed Sirius & Orion being counted as two entities when waiting to descend to Inferum 1 at the start of The Descendia.
  • Fixed the inactive Son not spawning during a gameplay segment in The New War.
  • More fixes towards the inactive Son appearing in Cinematics.
  • Fixed a script error related to Celestial Clash.
  • Fixed script error that could occur when Orion's Astral Shell made a decoy holding a coolant canister.

Top Fixes:

  • Fixed Faceoff Squad vs Squad missions failing to start while the Xtra Cheese bonus is active.
  • Fixed multishot affecting the number of ghosts spawned by kills from Ballistica Prime's Incarnon Form, resulting in one enemy being able to spawn multiple ghosts.
  • Fixed Hunhow's Trinket not having 0.5 Riven Disposition that all new weapons receive.
  • Fixed chatlinked Rifle Riven Mods not showing its specific weapon name and displaying as compatible for all rifles.

Fixes:

  • Fixed explosion kills from the Stug and Vectis' Incarnon Forms not counting towards the "Kill 100 Enemies" challenge.
  • Fixed a certain spoiler character's level and Health HUD appearing in the Jade Shadows: Constellations quest.
  • Fixed the swing trail on Hunhow's Trinket not matching the weapon it is based on.
    • Also fixed this weapon not having a default secondary Energy tint.
  • Fixed a decision in Jade Shadows not affecting an early cinematic in the Jade Shadows: Constellations quest.
  • Fixed the Thalys missing a swing trail when in Incarnon Form.
  • Fixed a rare progression stop in The Kuva Wytch mission.
  • Fixed Intrinsics appearing as a white box in Uranus Proxima end of mission screens.
  • Fixed a rare crash that could occur when playing in DirectX 12.
  • Fixed script error caused by Incarnon Evolutions UI.
  • Fixed various script errors related to the KIM system.
  • Fixed a crash related to Excavation objectives in The Descendia.
  • Fixed a script error when exiting out of a Color Palette when customizing tints.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/