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Banshee may not be at the top of your Loadout list, but those who have mastered her kit are able to deal a significant amount of damage in-mission. While not the flashiest pick, she can turn any weapon into something truly lethal — our goal is to maintain that lethality, while adding a few quality of life lifts to her Abilities. The following changes aim to make her kit feel fluid and impactful, while staying true to her identity as a sound-based Warframe.

Since this is a Dev Workshop, everything listed below is subject to change!


Passive
Banshee’s Passive is helpful to a sect of players who value stealth, but largely has little effect in most missions. We are keeping her hush mechanic, but adding a little extra value that feels thematically appropriate for our sound-based Warframe.

  • Banshee’s abilities pierce the ears of nearby enemies. Casting abilities applies maximum Puncture Status on foes within 10m.
  • Banshee’s weapon noises are hushed.

First Ability - Sonic Boom
Sonic Boom is an excellent survival tool for Banshee, but its ragdoll mechanic does not synergize well with other elements of her kit. The following changes help improve its synergy, and improve Banshee’s overall survivability.

  • Sonic Boom is now cast one-handed and no longer roots Banshee in place.
  • Removed Ragdoll from affected enemies — now pushes them back and stuns them.
    • The ragdoll did not synergize well with Sonar as it made it harder to target the weakpoints.
  • Increased Impact damage from 50 to 250.
  • Sonic Boom now reduces 70% of Armor, scaling with Ability Strength up to 100%.
    • This mechanic was originally tied to Sonic Fracture, but is now part of her base kit.
  • Sonic Boom now breaks resource containers and breakable decorations.
  • Sonic Boom now deals a guaranteed Impact Status Effect.
  • Renamed the Strength stat to say “Push Force” stat, as it affects how strongly Sonic Boom will push enemies.

Sonic Fracture Augment

  • Renamed to “Sonic Siphon”.
  • Banshee gains Armor for 20s if Armor is stripped by Sonic Siphon, up to a cap of 1500 Armor.
  • Recasting Sonic Siphon will refresh the Bonus Armor duration if Enemy Armor is reduced during the cast.

Second Ability - Sonar
Sonar turns many weapons into a powerhouse in the right hands, but requires a lot of spam casting to reach its full potential. In addition, it offers little synergy with existing Weak Point enhancements as Sonar’s Weak Spots are considered a separate mechanic. These changes address common player feedback, while also giving the ability a light quality of life lift.

  • Sonar’s Weak Spots are now considered Weak Points, giving them synergy with a variety of Mods, Arcanes, and more*.
  • Sonar now prioritizes unmarked parts of the body for its Weak Spots to help with Weak Spot legibility.
    • The reticle now turns red when shooting at the Weak Spots, just like other Weak Points.
    • Note: Given the wide array of enhancements that trigger off of Weak Points, we are prioritizing the most popular Mods/Arcanes with Banshee’s Rework, and additional synergies will come in future hotfixes or updates. Look to the Update Notes for a full list of compatible enhancements.
  • Casting Sonar no longer roots Banshee in place.
  • Updated SFX when hitting a Weak Spot.

Resonance Augment

  • Unchanged.

Third Ability - Silence

  • Silence is a powerful Ability, but its impact on the battlefield is not always clear to players. The following changes help improve the visibility of its effects, with a few quality of life touches!
  • Silence can now be recast to reset its duration and reapply the Stun.
  • Casting Silence no longer roots Banshee in place.
  • Improved VFX on enemies to make it clearer they are affected by Silence.

Savage Silence Augment

  • Unchanged.

Fourth Ability - Sound Quake
Sound Quake is an iconic part of Banshee’s kit, but it struggles to synergize with her other Abilities. Our goal with the following changes is to make Sound Quake fit more fluidly into Banshee’s playstyle, while retaining the nostalgic elements that are emblematic of her kit.

  • Sound Quake is no longer channelled. Casting the ability creates an area of effect with a duration of 25 seconds.
  • Resonating Quake fans may be confused by this change — we are swapping the mechanics of the Augment and the base Ability to make Sound Quake synergize better with the rest of Banshee’s kit.
  • Banshee is briefly invulnerable when casting Sound Quake.
  • Enemies receive guaranteed Blast Status Effects while in Sound Quake’s area of effect, which reduces based on distance from the center.
  • Increased casting animation speed to make it more fluid.
  • Sound Quake now breaks containers within its entire area of effect, not just the 5 metres around the epicenter.

Resonating Quake Augment

  • Renamed to “Gaseous Quake”.
  • Gaseous Quake is now a channelled Ability, which takes on the mechanic of Banshee’s old Sound Quake.
    • Banshee is rooted in place to channel Gaseous Quake, which deals additional Gas Damage and Status Effects to enemies in the area of effect.
  • Gaseous Quake’s damage is multiplied every second during cast, up to a cap.
    • Energy drain also increases every second during casting.
  • Gaseous Quake's area of effect now persists for a short duration after channelling ends.
  • Improved Line of Sight now applies to Gaseous Quake.
  • Updated VFX and SFX to reflect this new gassy styling of the Ability.


As a reminder, everything we’ve gone over thus-far is still subject to change until the Iceblade of Narin’s release! We can’t wait to see the new and enhanced Banshee in your hands when the update releases.

:community:

Hello Tenno,

Tune into twitch.tv/warframe on Thursday, September 3rd for Prime Time #496! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

A note on receiving Twitch Drops: There appears to be UI issues in accepting or claiming drops on Twitch.

A temporary workaround that may help is to:

  • Claim the drop as soon as you are notified in Twitch chat.
  • Refresh the page and quickly trying to click the “claim now” button when it pops up for a brief moment.

Apologies for the inconvenience, Tenno!

Android users appear to be able to claim drops without issue at this time.

Emisión Tenno will be on break until September 30th!

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Twitch Drops for this week are rerunning due to the claim interface issues!:

  • Drop 1: Built Forma
  • Drop 2: Dax Portrait
  • Drop 3: 15 Steel Essence

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)**

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned on both the Emisón Tenno and Prime Time streams).

Raid Drops:

Prime Time Raid (Thursday)

After Prime Time we’ll be raiding Zenosfire to continue the fun and share with their community. Watch Zenosfire for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Xenoflora Decoration.

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Weekend Drops!

Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

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Blute_VTuber (Japanese)
September 5th from 7:30am to 9:30am ET
Channel: twitch.tv/blute_vtuber
Drop: Domestik Carrion Drone

ViceroyCyndr (English)
September 6th from 3pm to 5pm ET
Channel: twitch.tv/viceroycyndr
Drop: White Velocipod Floof

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next.

:community:

Hello Tenno,

The summer heat is slowly giving way to the coolness of fall and as we approach the last third of the year, we felt it was a good time to remind you about account health. Health is wealth as they say and part of being a healthy account is being a secure account. Below you will find some tips and best practices that we encourage all Tenno to follow.

Activate Two-Factor Authentication (2FA)
Whether it’s your personal email, storefront account, or Warframe account, having 2FA enabled adds another layer of protection to ensure only you can access your account. Many online platforms offer 2FA for their users such as Steam’s SteamGuard to require the use of a code in addition to your password to be able to login. This prevents malicious actors from unauthorized access even if your password is discovered.

Warframe also has its own 2FA service called TennoGuard 2FA which you can enable via the following steps:

  • Log into your PC account on the Warframe website and go to the Account Management page.
  • On your account management page, you will see the option to “Enable TennoGuard 2FA”
  • You’ll receive an email with a link to confirm. Click the link, and you’re all set!

Having 2FA enabled on all your accounts and platforms is one of the best ways to maintain your account security and health!

Avoid Third-Party Platforms When Purchasing Platinum
The best place to purchase Platinum is from our official website, www.warframe.com, or through our official partner storefronts (Steam, PlayStation Store, Microsoft Store, etc.). On these platforms or storefronts you can be sure that you are making legitimate purchases without fear of compromising your account or violating terms of service (TOS). Third-party platforms often procure Platinum through malicious means which violate our TOS and accounts associated with these platforms are at risk for being banned.

If ever in doubt, you can check our handy account security best practices guide! Following these steps and best practices will help to keep your account safe and secure. Thank you for cooperating with us, Tenno, as we look ahead to what’s in store for the rest of 2026!

Hey Tenno!

If you missed Devshorts #115, we showed off a couple new changes coming to Riven Mods! To ensure that information reaches everybody, we’re going to recap it for you right here as well!

First, we showed that you can combine stats on your Riven into new stats! The resulting stats are brand new to Riven Mods, unavailable through stat cycling. For example, Cold and Heat would combine to make Blast! You’ll be able to combine using a new resource coming in the Iceblade of Narin update available exclusively in upcoming hard content!

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Second, a request for Rivens we’ve heard for years - locking a stat! We’ll be adding another, new resource which you can use to lock a stat, preventing it from changing during cycling. This new resource will be available to collect without venturing into hard content, but obtained in larger quantities from upcoming hard content. (This changed from our intial designs, see our 8/31/26 update) Kuva will be used to lock a stat, preventing it from changing during cycling. A lock menu will allow you to select one stat (and only one stat!) to lock on your Riven, and when the Riven is cycled that stat won’t change! When you cycle, it costs an amount of the new resource in addition to Kuva if a stat is locked.

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We’ll have more details to share as Iceblade of Narin draws nearer, so tune into Devstream #197 for more details on how to acquire these resources! As always, everything listed above is subject to change.
----
8/31/26 Update - Devshorts #116 Followup

Hi Tenno!
We were back again in Devshorts #116 to talk more about the Riven Rework!

First up, a change to how we detailed the rework before. Instead of using a new resource to lock stats, represented by (not real) Clem Coins in our images, Kuva will be used to lock stats. This should reduce friction for cycling Riven Mods, and ensure you can use your existing stockpiles of Kuva to lock stats. We’ve updated the initial post’s phrasing to reflect this change.

Second, an idea we want your feedback on. We know that theoretically it is possible to get 3 combined stats, but practically it is so rare, it isn’t really realistic to achieve. To us, 3 combined stats isn’t something Tenno should ever be trying for, but we’ve seen feedback that if 3 stats are available, Tenno will feel like they HAVE to get 3 stats. We are considering locking combined stats to 1 combined stat per Riven Mod to ensure the system is more approachable.

Please let us know how you feel about these changes, especially the second one! We will continue monitoring your feedback, and we’re very interested to hear your thoughts.
----
Frequently Asked Questions

Q: Are combined stats picked, or is a combination automatically chosen based on what stats are on a Riven Mod?
A: Combinations are specific, so Heat and Cold will always combine to make Blast, it is not random. If a Riven Mod has more than one available combination, you can choose which combined stat to receive.

For example, a Riven Mod with +Heat Damage, +Cold Damage, and +Toxin Damage will display a choice between +Blast Damage, +Gas Damage, and +Viral Damage.


Q: Is there a limit to the number of combined stats per Riven Mod?
A: Technically 3, obtained by locking a combined stat, combining again, and the resulting stats including a third set of stats which can be combined. While this is possible, as you can see it is not likely or easy to achieve out the gate.


Q: Can a combined stat be used twice on one Riven Mod?
A: No, combined stats follow the same rules as normal stats. You can however have a combined stat and a stat which was used to create it.

For example, +Blast Damage, +Heat Damage, and +Cold Damage can all be on the same Riven Mod.


Q: Is Status Damage an available combined stat?
A: It is! It is currently (Subject to change) made by combining Damage and Status Chance Stats.

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We’re back and sat from across the world! LIVE from Seoul South Korea it’s Devstream #197!!

Soulframe Creative Director, Geoff Crookes, Soulframe Associate Art Director, Rosa Lee, Warframe Creative Director, Rebecca Ford, and Community Director & Live Ops, Megan Everett, and South Korean Host, Will Chobra, are bringing you the first full reveal of our next major update: The Iceblade of Narin!

Join us as we dive into the sEoul of Iceblade with the first reveal of our 66th Warframe, Narin, from her full ability kit to her deeper connection to a certain Cephalon. Plus all the details on Banshee’s Rework, a showcase of Qorvex Deluxe, Banshee Deluxe, and Citrine Prime. See our next batch of new Community made TennoGen, more about the upcoming Riven Changes, and much more!

Due to the offsite nature of this Devstream, there will be no Twitch Drops. To circumvent this, we have added the Twitch Drop item as an additional Gift of the Lotus alert in-game that will go live when the Devstream concludes. Tune in for the details!

See you at youtube.com/playwarframe and twitch.tv/warframe on Friday, Sept 4th at 8 PM KST! Please be aware of timezone conversions: https://www.timeanddate.com/worldclock/converter.html?iso=20260904T110000&p1=235&p2=1185&p3=137&p4=37&p5=237&p6=233&p7=248&p8=152&p9=51

8PM KST

  • 4AM PDT

  • 7AM EDT

  • 8AM BRT

  • 8AM ART

  • 12PM BST

  • 1PM CEST

  • 7PM CST

  • 8PM JST

  • 9PM ASET

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