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Changes:

  • Restored the Syndir Ephemera's effect applying to Attachments and Syandanas for those with Particle Quality set to Medium or higher.
    • This was removed due to performance concerns in 43.0.2, but we are bringing it back at player request.
  • Reduced the SFX of squadmate Sirius & Orion's attacks in Celestial Clash.
  • Made various polish changes to the Jade Shadows: Constellations quest.
  • Newly acquired Honoria will now be tagged with the "new" icon (like new equipment in the Arsenal) to help players find them.
  • Added extra support for Camera Position offsets to Hildryn’s Balefire and Gyre’s Rotorswell.
  • Updated the Daurus Prime Armor's tint order to match that of Styanax Prime (swapped the Primary and Tertiary channels).
  • Improved handling of corrupt shader caches on PC when running DirectX 12.

Top Fixes:

  • Fixed Clients not seeing all mission rewards in the End of Mission screen in Uranus Proxima missions.
    • This was a UI-only issue, players were still receiving rewards in their accounts.
  • Fixed Sevagoth and Nokko not receiving the full amount of Emerald or Crimson Talents from Uranus Proxima missions if they extracted while in Shadow or Reroot forms respectively.
    • Also protected against other cases of Clients not receiving full Talents due to End of Mission timing. We are aware of complaints related to Sirius & Orion specifically, and we hope this will address their issues, but we'll continue to watch for reports!
  • Fixed being able to enter Last Gasp immediately after failing to revive yourself with it, which often led to loss of function or crashing.
    • Also fixed Sirius & Orion being able to enter Transference after failing Last Gasp, resulting in an invisible unkillable Operator/Drifter that is unable to abort the mission.
  • Fixed the Neo V12 Relic having the Akbronco Prime Blueprint listed twice in its common rewards. The duplicate reward has been replaced with the Paris Prime Blueprint.
  • Fixed Arcane Bellicose causing Nidus's Parasitic Vitality buff to be permanent for allies.
  • Fixed the following Clan Research components dropping from Uranus Proxima missions, resulting in error messages when players attempted to repair them via the Salvage menus:
    • Tycho Seeker MK III
    • Milati MK III
    • Galvarc MK III
    • Note: Players who incorrectly received these Ordnances via mission droptables have had them replaced with other Salvage from the droptables via an account update with this hotfix.
  • Fixed The Roundtable Protoframes' KIM ranks being changed to "Associate" if you were Best Friends before Jade Shadows: Constellations. Your ranks have been reverted to pre-update values!
  • Fixed Client Sevagoth and Inaros being able to be locked out of the boss arena if they get dragged into it in their special death states in Uranus Proxima missions.
  • Fixed cases of Sirius & Orion not being eligible for Relic Rewards despite having 10 Reactant.
  • Fixed various Line of Sight (LOS) issues with Sirius & Orion's Celestial Clash:
    • Fixed LOS checks being done on enemies within 5m of Sirius & Orion — usually LOS abilities do not perform checks on foes within that range to avoid Warframes inadvertently blocking their own attacks.
    • Fixed swapping between the Sons sometimes causing attacks to use non-player LOS checks (instead of the improved LOS system), resulting in foes often getting missed.
      • This helps address the common issue of enemies in Orion's Event Horizon not being hit by Celestial Clash.
  • Fixed the Courier vehicle flying out of mission bounds in Archwing Pursuit missions, causing players to fail the mission.

Incarnon Changes & Fixes

  • Improved performance issues caused by Ballistica Prime's ghosts.
    • Known Issue: Ballistica Prime’s ghost mechanic is being affected by multishot while in Incarnon Form, resulting in players spawning more than one ghost per enemy, often rivalling the King of the Dead’s army. While fun, these Ghosts are often useless and can block player vision, so we are looking to fix this issue in a future hotfix.
  • Increased the Vectis Incarnon "Lone Enforcer" Evolution's stats as follows:
    • Increased Base Damage from +50 to +75 (+100 to +150 for Vectis Prime).
    • Increased Multishot from 20% to 25%.
  • Increased the Vectis Incarnon form's projectile speed from 200 to 300.
  • Fixed the Destreza Incarnon Evolution III challenge tracking progress off of any Incarnon (instead of just the Destreza).
  • Fixed the Obex Incarnon Evolution I giving 8000% Finisher damage instead of the intended 80%.
  • Fixed Obex's Incarnon Evolution II and III challenges earning progress off of kills with any weapon.
  • Fixed the Stug's Incarnon form being able to hit enemies through Limbo's Rift.
  • Fixed cases of Incarnons not displaying full information when previewed at Cavalero.

Uranus Proxima Changes & Fixes

  • Various "waiting for players" objectives in Uranus Proxima missions will now trigger a teleport timer if half of the squad is waiting at the objective.
  • Improved performance issues in Uranus Proxima missions caused by various enemy VFX.
  • Fixed the "Defeat the Ship's Captain" objective never completing if the Captain was killed while a player was downed in the Scoria's Angel mission.
  • Fixed cases of not enough Guards spawning in The Kuva Wytch mission, resulting in a progression stop.
  • Fixes towards players getting stuck under the Scoria's Angel after being pushed out by one of Ryoku's traps.
  • Fixed a Host Migration during the Orowyrm section of The Kuva Wytch mission causing returning players to be progression stopped.
  • Fixed the Comet Shredder Captain's waypoint sometimes not disappearing when they die.
  • Fixed flickering decals on the walls of Vena's ship in The Kuva Wytch mission.
  • Fixed buzzing SFX when charging up Forward Artillery rapidly in The Kuva Wytch missions.
  • Fixed performance issues in The Kuva Wytch mission.
  • Fixed a script error when transitioning between ships in The Kuva Wytch mission.
  • Fixed a script error in Uranus Proxima missions.
  • Fixed a crash during Vena's boss fight in The Kuva Wytch missions.

Sirius & Orion Fixes

  • Fixed Sirius & Orion not receiving Research Points in Archimedea if Orion is the Primary Son.
  • Fixed swapping between Sirius & Orion in a Mastery Rank test causing the test to immediately fail.
  • Fixed the Secondary Son being able to bypass respawn restrictions.
  • Fixed Blessings not applying to both Sons when using Sirius & Orion in The Descendia.
  • Fixed the Inactive Son consuming ammo if a Heavy Weapon is equipped by the Active Son.
  • Fixed cases of Orion losing context actions if a Heavy Weapon is equipped in Uranus Proxima missions.
  • Fixed the Hold Sprint setting not being respected when swapping between Sirius & Orion.
  • Fixed the Secondary Son not spawning during a fight segment in The New War quest.
  • Fixed the Secondary Son being invisible during certain segments of The New War quest.
  • Fixed the Secondary Son running around during a cinematic in The War Within quest.
  • Fixed Sirius & Orion's Prex card appearing low resolution.
  • Fixed various script errors related to Sirius & Orion's Celestial Clash.
  • Fixed a script error related to Sirius' Coronal Ejection.

Fixes

  • Fixed "Hunhow's Trinket" missing swing trail VFX (if you know you know).
  • Fixed being able to acquire the Neo V11 Relic via Relic Packs (despite it being vaulted in 43.0.2).
  • Fixed casting Follie's Shadowgraph resulting in D-Pad icons appearing over her ability icons.
  • Fixed cases of players getting stuck on the same login day if they selected a Credits reward.
    • This was patched live on Friday, but we are calling out in patch notes for those who were in this state.
  • Fixed the Dread and Paris Prime missing weapon stats in the Arsenal if installed with an Incarnon Genesis.
  • Fixed various issues with Stug's stats in the Upgrade Screen:
    • Critical Chance, Radial Status Chance, and Status Chance always displaying as 0%.
    • Blob Embed Damage causing Elemental Damage to appear twice for Quick Shot stats.
  • Fixed Stalker being able to roll out of a cinematic in the Jade Shadows: Constellations quest.
  • Fixed "Primary Son" terminology making it into the name selection screen in the Jade Shadows quest.
  • Fixed the Drifter's right arm turning invisible during the Ryoku and Vena Gemini Emotes.
  • Fixed low SFX from the music puzzle on Lua.
  • Fixed Jade's default emissive tint being unintentionally changed to blue.
  • Fixed being unable to spawn the Exo Gokstad Officer in the Simulacrum.
  • Fixed the Bladeswarm and Bloodfrenzy Domestik Drones having incorrect pathing behaviours in the Dojo.
  • Fixed a crash caused by Arcane Compression.
  • Fixed an issue related to the Anarch Capsarii's shield drone ability.
  • Fixed various script errors related to Xaku's The Vast Untime.
  • Fixed a possible crash in the Jade Shadows: Constellations quest.
  • Fixed a script error related to Whispers in Albrecht's Laboratories missions.
  • Fixed a script error related to Nidus' Link.
  • Fixed a script error caused by enemy Maggots' latching ability.
  • Fixed a crash when looking through KIM Conversation History.
  • Fixed a random crash.
  • Fixed a rare crash that could occur when using DirectX12.
  • Fixed a rare crash on the End of Mission screen.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/

Hello Tenno,

Tune into twitch.tv/warframe on Thursday, June 25th for Pride Time #488! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

Our Spanish-speaking Tenno can also watch Emisión Tenno on June 24th at 3 p.m. ET over at twitch.tv/warframeinternational!

PT488_Drops.jpg

Twitch Drop:

  • 25x Crimson and Emerald Talents per 30 minutes for a total of 75 Talents of each kind!

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)**

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned on both the Emisón Tenno and Prime Time streams).

Raid Drops:

Emisión Tenno Raid (Wednesday)

Our Spanish community team will be sending the love to Maomix_Games after their Emisión Tenno stream! Watch Maomix_Games for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Unity Decoration.

EM340_Raid.jpg

Pride Time Raid (Thursday)

After Pride Time we’ll be raiding EgirlTenno to continue the fun and share with their community. Watch EgirlTenno for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Unity Decoration.

PT488_Raid.jpg

Pride Weekend Drops!

Throughout the month of June, we’re featuring content creators who are hosting their own Pride celebrations. Just like our normal Weekend Drops, you can watch these streamers for 30 minutes to earn a decoration of their choosing! Learn more about each content creator we're highlighting this month in our featured blog here: https://www.warframe.com/en/news/pride-2026-streams-introductions

Pride5_6 2026.jpg

VoiceQuills (She/Her)
June 26th from 2pm to 4pm ET
Channel: twitch.tv/voice_quills
Drop: Ostia Vasca Kavat Floof

LadyTheLaddy (They/She)
June 26th from 4pm to 6pm ET
Channel: twitch.tv/ladytheladdy
Drop: Limbo Noggle

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next.

:community:

Happy Friday, Tenno! A rare hotfix sight from us, but we wanted to address some of the more egregious issues before the weekend.

We’ll continue to investigate and do our best to address the top priorities in our Known Issues List next week. Thanks again for your patience as we continue to work towards stability.

Fixes

  • Fixes towards players receiving the same Blueprint rewards upon subsequent Uranus Proxima missions.
    • This is our hail mary attempt at a fix for the weekend, there may still be some related issues but we’ll be watching closely for follow up next week.
  • Fixed Mission Failed Screens appearing at the end of Uranus Proxima missions after aborting a mission and then replaying it again.
    • As shared in our original PSA, this was a UI only issue and players were still receiving their rewards. But we wanted to get this fix out before the weekend as it was understandably deceiving!
  • Fixed Personal Railjacks in Uranus Proxima missions using the "loaner" version's Armaments and Crew.
    • Known Issue: Ryoku or Vena's crew names appear in the Squad List, but the actual Crew are your own.
  • Fixed additional issues caused by Sirius & Orion when passing through Sanctuary Onslaught portals.
  • Fixed rare case of being unable to purchase and/or claim new skins (Nightwave rewards).
    • Players who were in this state should now be able to purchase/receive skins once again.
  • Fixed SFX being far too loud for those using 7.1 headsets.
  • Fixed filepaths appearing in Protoframe Crew member subtitles.
  • Fixed a crash that could happen if you had Arthur in your Backroom.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/

Hi Tenno!

There’s been a lot of discussion following the release of Jade Shadows: Constellations, and we want to thank everyone who has submitted feedback or bug reports thus-far. In this thread, we want to take a moment to talk about a specific element of the update: Steel Path Railjack.

As explained in Rebecca’s video last night on Prime Time, Steel Path Railjack was rushed to deliver and Railjack fans may be understandably disappointed with the implementation of it. A common thread we’ve seen from players is the lack of incentive to grind Steel Path, so we are working on adding MKIV Armaments to the mission droptables.

These Armaments will also be added to the Protoframe’s “loaner” Railjacks in the Uranus Proxima, which will help address power concerns in the Steel Path versions of those missions.

We’ll continue monitoring Steel Path Railack feedback both externally and internally as we see what other changes can be made, but that’s all we have to share on this topic for the time being! For wider issues related to the new game modes, please keep an eye on our Known Issues thread.

Thanks again, Tenno, and best of luck on your space-faring adventures!

Future Hotfix Priorities
This is our second hotfix following Jade Shadows: Constellations’ release, and it’s a chunky one at that. While we have been able to tackle quite a few issues in these first few patches, we’re not done yet!

We’re continuing to investigate issues and do our best to ensure overall build stability. The top of our current priority list includes end of mission UI bugs (mission failed or missing rewards) and progression stops, and more. As a reminder, we have a public Known Issues List that tracks priorities on our radar.

Thank you again for sticking with us, for sending us your bug reports and feedback, and for weathering the proverbial storm, Tenno!

Scripts
Two scripts were run today, each offering goodies to different groups of players.

Jade Shadows: Constellations Early Adopters Script
As a thank you (and apology) to those who weathered the storm on Day 1, 100 Crimson Talents and 100 Emerald Talents are being delivered via Inbox to anyone who completed the Jade Shadows: Constellations Quest within the window of June 17th at 11 a.m. ET - June 18th at 12 a.m. ET. This script is still in progress, and we will update the official PSA when it has concluded.

Nora’s Mix Time Tempests Cred Script
Players who already owned the Naimore Armor Bundle prior to this recent Nightwave Series did not receive 50 Nora’s Mix Time Tempest Creds — a script was run earlier today, and the missing Creds have been added to their accounts!

We fixed this issue with Jade Shadows: Constellations, so future players will not come across it.

Changes

  • Players now auto-extract after completing The Kuva Wytch and Scoria's Angel missions.
    • This prevents cases of players being stuck in limbo when other squadmates do not move towards the extraction point.
    • Known Issue: Auto-extracting results in Hosts only seeing Credits in their End of Mission screen — this is a UI-issue only!
  • Added the Neo V12 Relic to droptables.
    • This is a replacement to the Neo V11 Relic, which is now vaulted as it contains the Epitaph Prime Barrel.

Top Fixes

  • Fixed cases of not enough Golden Maws spawning in The Kuva Wytch mission.
  • Fixed Sirius & Orion being able to scale Ability Strength infinitely via an interaction with Diriga.
  • Fixed Sirius & Orion being able to use Gear via Hotkeys in Sanctuary Onslaught.
  • Fixed allied Maggots standing around and not attacking anything (except for those spawned by Nidus).
  • Fixed Drifter facial animation issues when using the Vena and Ryoku Gemini Emotes.
    • Known Issue: the Drifter's right arm now turns invisible when using these Emotes. Fixing nightmare fuel apparently comes with a cost.
  • Fixed Last Gasp teleporting players outside of the boss room in the Scoria's Angel mission.
  • Fixed Railjack Crew sometimes not firing their weapons when assigned as Defender.
  • Fixed Companions affected by Nidus' Parasitic Link permanently sleeping after entering a Nullifier Bubble.
  • Fixed players becoming progression stopped during a section of The New War quest if they started the quest with Sirius & Orion as their equipped Warframe.

Sirius & Orion Fixes

  • Fixed a loss of function when attempting to install a Helminth Invigoration on Orion and then attempting to view that Invigoration in the Helminth Chair.
  • Folks in this state should have their accounts fixed upon login.
  • Fixed loss of function when passing through an Elite Sanctuary Onslaught portal as the Secondary Son while playing Sirius & Orion.
  • Fixed being unable to progress in The Teacher quest after installing Vitality on Sirius & Orion.
  • Fixed high latency causing Sirius & Orion to be yeeted when dodging during Celestial Clash.
  • Fixed cases of the Primary Son not being teleported between Infernums when using Sirius & Orion in The Descendia missions.
  • Fixed a loss of function when triggering a cutscene as the Secondary Son for Sirius & Orion in The War Within quest.
  • Fixed the inactive Son being partially invisible during gameplay in The New War quest.
  • Fixed various issues with SFX from Sirius & Orion's Celestial Clash.
  • Fixed a script error when casting Subsumed abilities as Sirius & Orion.
  • Fixed various script errors related to Sirius & Orion's Celestial Clash.
  • Fixed a script error related to Sentinels when equipped on Sirius & Orion.
  • Fixed a script error when swapping to Sirius & Orion in the Arsenal.

Uranus Proxima Fixes

  • Fixed cases of extra loud SFX in Uranus Proxima missions.
  • Fixed an edge-case of players being able to enter Archwing in Uranus Proxima missions if they joined a mission in progress that was started from the Pontis Tower.
  • Fixed cases of ship names in Uranus Proxima missions using the host's language.
  • Fixed a script error when attempting to open the Railjack Tactical Screen immediately upon loading into a mission.

Jade Shadows: Constellations Quest Fixes

  • Fixed being able to jump over a waypoint and skip a cinematic.
  • Fixed in-game chat channels remaining disabled until relog after completing the quest.
  • Fixed the Jade Shadows: Constellations quest incorrectly listing The New War as a prerequisite.
  • Technically correct, but confusing nonetheless. It now properly lists Jade Shadows as a requirement!
  • Fixed some lighting issues in the first stage of the quest.
  • Fixed a voiceline from Vena in the quest.
  • Fixed ingredients exploding when adding them to the pot in a segment of the quest.
    • Also fixed and polished various issues that could occur during this segment.
  • Fixed a script error in the Jade Shadows: Constellations quest.

Performance Fixes and Improvements

  • Improved performance issues caused by the Syndir Ephemera.
  • Improved handling of corrupt files, in particular, when the file system itself is corrupt.
  • Improved stability of the launcher and addressed some rare launcher crashes.
  • Fixed some weapons causing performance issues when shooting the collected asteroid in The Kuva Wytch.
  • Fixed severe hitching during The Kuva Wytch mission.
  • Fixed leaking VFX from the Ryoku Gemini Emote.
  • Fixed spotloading SFX causing hitching for Clients in Uranus Proxima missions.

Other Fixes

  • Fixed Pontis Tower fast travel options appearing in other Hubs.
  • Fixed being unable to chatlink Emerald Talents, Crimson Talents, and Amir's Hairstyle.
  • Fixed the Prime Details toggle not working on Styanax Prime with the Styanax Raevus Skin equipped.
  • Fixed the Garuda Talons customization screen having a "Syandanas" option.
    • Also fixed the Garuda and Garuda Prime Talons customization screen missing a “None" option for skins, which returns it to its defaults.
  • Fixed various offset issues on the Vena Gemini Skin.
  • Fixed Voruna's ability SFX playing twice for clients.
  • Fixed login music overlapping with market diorama music when viewing items from the Update Screen.
  • Fixed the Bladeswarm and Bloodfrenzy Domestik Drones not moving when placed in the Dojo.
  • Fixed offset issues in the Styanax Prime market diorama.
  • Fixed a crash in the Break Narmer Sneaky Sabotage mission.
  • Fixed a rare crash related to video textures from screens (like those in the Backrooms).
    • Also fixed minor visual bugs related to those screens.
  • Fixed a script error for Clients when deactivating Odonata's Energy Shell.
  • Fixed a script error related to stealth finishers.
  • Fixed a script error when exiting the Sol's Fury aura in The Descendia missions.
  • Fixed a script error related to the "Drag to Swap Tint Channels" mechanic in the Arsenal.
  • Fixed a script error related to Articulas.
  • Fixed a script error related to Nidus' Link.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/