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Steel Essence Acquisition in Steel Path Railjack

  • Steel Path Railjack missions now reward 2 Steel Essence upon mission completion.
    • Removed Steel Essence from Eximus drop tables in Steel Path Railjack missions.
    • With the introduction of Steel Path Railjack, we added Steel Essence to Eximus drop tables since Acolytes cannot reliably spawn in Railjack missions. This system unfortunately did not meet our goals: space-only “casual” Railjack missions saw little in terms of Steel Essence acquisition, while savvy players were able to acquire significant amounts of Steel Essence in endless Railjack missions with the right amplified setup. Our aim is to serve all Railjack players, so we’re changing our approach with this hotfix!

Top Fixes:

  • Fixed Sirius & Orion's attacks no longer triggering Jade Stars.
    • Also reduced the SFX of Sirius' Jade Stars.
  • Fixed Combat Discipline not triggering when equipped on Sirius.
  • Fixed Sirius's Coronal Ejection only dealing one Heat Status effect regardless of its modded Status Chance.
  • Fixed the Obex Incarnon "Rapid Conclusion" Evolution treating Mercy and Finisher kills separately, causing stacks to reset from eligible kills.
  • Fixed enemies flying out of the map in Archwing Interception missions, causing players to not be able to complete the mission.

PC Exclusive Changes and Fixes:

  • Improved handling of shader corruption.
  • Improved defenses against drawing with broken shaders.
  • Fixed the launcher's mute button not saving preferences on future game launches.

Fixes:

  • Fixed the Mawbound Director not dealing any damage in The Kuva Wytch mission.
  • Fixed cases of borrowed Railjacks not being at full health at the start of Uranus Proxima missions.
  • Fixed the Scoria's Angel mission being progression stopped if players enter the Ramsled with a dead squadmate.
  • Fixed Clients rejoining into space if a host migration occurred right after boarding the Scoria Angel in its Uranus Proxima mission.
  • Fixed a script error in Uranus Proxima missions.
  • Fixed a script error in the Arsenal.
  • Fixed a script error related to the KIM system.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/

Hello Tenno,

Tune into twitch.tv/warframe on Thursday, July 2nd for Prime Time #489! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

Our Spanish-speaking Tenno can also watch Emisión Tenno on July 1st at 3 p.m. ET over at twitch.tv/warframeinternational!

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Twitch Drop:

  • Drop 1: Forma Grab Bag
    • 33% chance for an Omni, Stance, or regular Forma
    • 1% chance for an Umbra Forma
  • Drop 2: Techrot Encore Arcane Grab Bag
    • Arcane Hot Shot, Arcane Universal Fallout, or Arcane Escapist
  • Drop 3: Arcane Adapter Grab Bag

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned only on the Prime Time stream this week due to the Memetica directory-wide drop campaign transition).

TennoCon 2026 Memetica Directory-Wide Drops Campaign

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After Prime Time, we are launching into week 2 of our TennoCon 2026 Memetica Twitch Drops Campaign — a directory-wide campaign for the next two weeks! As a result, Weekend Drops and Raid Drops are on pause until after TennoCon. However, you can still watch our Prime Time Raid for RainbowWaffles and our Emisión Tenno Raid for SerganIkari and receive progress on the directory-wide drops.

:community:

New Addition: MK IV Railjack Turrets
As mentioned in our Steel Path Railjack Reflections post, many Railjack fans have expressed their desire for MK IV Railjack upgrades to incentivize farming Railjack on the Steel Path, and allow them to increase their ship’s power to handle this new difficult content.

With today’s hotfix, this wish is coming true! Steel Path Railjack missions now drop MK IV Railjack Turrets as part of the mission drop tables. These MK IV variants of Railjack Turrets are around 50% more powerful than their MK III versions, and come in every House except Sigma (as this house is Research exclusive).

Steel Path Railjack drop tables have been adjusted to add these new Turrets — including the removal of MK I and II Components and Armaments from enemy droptables. Check our drop table site for the full array of changes.

Only Railjack Turrets are getting the MK IV upgrade with this hotfix — we’ll revisit the need for Ordnances and Components in the future.

Changes:

  • Ryoku and Vena’s Railjacks in Uranus Proxima missions now use the MK IV versions of their Railjack Turrets.
    • This upgrade to their ships was made following player feedback that they just weren’t feeling as powerful as they should, especially not when playing the Uranus Proxima missions on the Steel Path. Now, they too benefit from the MK IV Turrets being 50% more juiced up than their MK III counterparts.
  • Increased the Shield Recharge Delay Reduction on the following Railjack Shield Arrays:
    • Lavan MK II: 0.2 to 1.0s (was 0.1 to 0.5s)
    • Lavan MK III: 0.3 to 3.0s (was 0.1 to 1.0s)
    • Vidar MK II: 0.5 to 1.5s (was 0.5 to 1.0s)
    • Vidar MK III: 0.7 to 3.5s (was 0.5 to 2.0s)
    • Note: These changes apply retroactively to existing Shield Arrays, so your Component’s stats should be adjusted accordingly.
    • Known Issue: Railjack Shield Recharge Delay is being calculated incorrectly in the Configure Railjack screen in the Dry Dock. The values are being subtracted from 3s, instead of the intended 5s. (UI bug only).
  • Holding Nidus' Parasitic Link will now auto-link to the nearest valid ally in range.
    • Also fixed a bug where Nidus could link to his Sentinel. He can now only link to allies or free moving Companions as intended.
  • Reduced Ballistica Prime's lens flare intensity when its ghosts die (dying twice has got to suck).
  • Added Community Customizations for Garuda, Sevagoth, and Limbo from Prime Time 481.
  • Improved detection of corrupt shader caches.

Sirius & Orion Changes and Fixes:

  • Increased Sirius' Jade Stars Heat Status Chance from 30% to 100%.
  • Significantly increased the speed at which Jade Stars launch and regenerate.
  • Increased the radius of Orion's Event Horizon from 6m to 8m.
  • Fixed Jade Stars not triggering Arcane Hot Shot.
  • Fixed Orion's Gravitic Slash not reducing shields and armor on enemies with Overguard.
  • Fixed Sirius & Orion instantly dying if the inactive Son fell out of the map.
  • Fixed Celestial Clash becoming very slow after going through Sanctuary Onslaught portals.
  • Fixed being unable to revive in The Index if you died as the Secondary Son.
  • Fixed Secondary Enervate applying to the inactive Son's weapon, but not resetting when triggered. Now, Secondary Enervate does not apply to the inactive Son.
  • Fixed cases of players being unable to swap the name of their Primary Son.
  • Fixed only the active Son receiving the Uplift buff in Ascension missions.
  • Fixed streaming tunnel doors not closing after returning from open landscape to hub as Sirius & Orion.
  • Fixed Sirius & Orion being counted as two entities when waiting to descend to Inferum 1 at the start of The Descendia.
  • Fixed the inactive Son not spawning during a gameplay segment in The New War.
  • More fixes towards the inactive Son appearing in Cinematics.
  • Fixed a script error related to Celestial Clash.
  • Fixed script error that could occur when Orion's Astral Shell made a decoy holding a coolant canister.

Top Fixes:

  • Fixed Faceoff Squad vs Squad missions failing to start while the Xtra Cheese bonus is active.
  • Fixed multishot affecting the number of ghosts spawned by kills from Ballistica Prime's Incarnon Form, resulting in one enemy being able to spawn multiple ghosts.
  • Fixed Hunhow's Trinket not having 0.5 Riven Disposition that all new weapons receive.
  • Fixed chatlinked Rifle Riven Mods not showing its specific weapon name and displaying as compatible for all rifles.

Fixes:

  • Fixed explosion kills from the Stug and Vectis' Incarnon Forms not counting towards the "Kill 100 Enemies" challenge.
  • Fixed a certain spoiler character's level and Health HUD appearing in the Jade Shadows: Constellations quest.
  • Fixed the swing trail on Hunhow's Trinket not matching the weapon it is based on.
    • Also fixed this weapon not having a default secondary Energy tint.
  • Fixed a decision in Jade Shadows not affecting an early cinematic in the Jade Shadows: Constellations quest.
  • Fixed the Thalys missing a swing trail when in Incarnon Form.
  • Fixed a rare progression stop in The Kuva Wytch mission.
  • Fixed Intrinsics appearing as a white box in Uranus Proxima end of mission screens.
  • Fixed a rare crash that could occur when playing in DirectX 12.
  • Fixed script error caused by Incarnon Evolutions UI.
  • Fixed various script errors related to the KIM system.
  • Fixed a crash related to Excavation objectives in The Descendia.
  • Fixed a script error when exiting out of a Color Palette when customizing tints.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/

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With TennoCon 2026 on the horizon, we wanted to look back at some nostalgic moments. To celebrate, we've memorialized a few iconic community moments into Glyph form, with the help of community artist ibumuc! Earn these new Glyphs in the lead up to TennoCon by watching any drops-enabled stream in the Warframe Directory.

If you're new to Twitch Drops, ensure your Warframe and Twitch accounts are properly linked at warframe.com/user! A properly linked account should display your Twitch username — if you see an error, please relink.

Spoiler

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In the two remaining weeks before TennoCon, watch any Warframe stream to earn the following Glyphs:

Week 1:
Start Date: Monday, June 29th at 9am ET
End Date: Thursday, July 2nd at 6pm ET
Claim Time: Watch 60 minutes to earn a Glyph

Total watch time to claim all items: 3 hours

  • 60 mins: Chassis Glyph
  • 120 mins: Lotus Change of Plans Glyph
  • 180 mins: Absolute Cinema Glyph

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Week 2:

Start Date: Thursday, July 2nd at 8pm ET
End Date: Thursday, July 9th at 8pm ET
Claim Time: Watch 60 minutes to earn a Glyph

Total watch time to claim all items: 3 hours

  • 60 mins: Kalymos Cone Glyph
  • 120 mins: Dump It Glyph
  • 180 mins: Arthur In The Fridge Glyph

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For players wishing to obtain these Glyphs after this campaign has ended, they will be added to the Market for Platinum in a future Update.


How to Participate:

If you're a Twitch Streamer looking to take part in this Directory-wide campaign, simply ensure you follow these steps:

  • Stream to the Warframe Directory on Twitch
  • Enable Drops in your Creator Dashboard on Twitch, found in the Viewer Rewards sub-category

Issues Claiming Drops:

If you’re having issues getting your Drops, make sure your accounts are properly linked at warframe.com/user. Should you not see your Twitch Account listed, or should you have multiple Warframe accounts linked to the same Twitch, issues in Drop distribution may occur. We suggest unlinking all accounts and relinking to your intended accounts to fix!

For users watching broadcasts using the Twitch iOS app, please refer to our PSA on how to redeem Drops on your device.

Changes:

  • Restored the Syndir Ephemera's effect applying to Attachments and Syandanas for those with Particle Quality set to Medium or higher.
    • This was removed due to performance concerns in 43.0.2, but we are bringing it back at player request.
  • Reduced the SFX of squadmate Sirius & Orion's attacks in Celestial Clash.
  • Made various polish changes to the Jade Shadows: Constellations quest.
  • Newly acquired Honoria will now be tagged with the "new" icon (like new equipment in the Arsenal) to help players find them.
  • Added extra support for Camera Position offsets to Hildryn’s Balefire and Gyre’s Rotorswell.
  • Updated the Daurus Prime Armor's tint order to match that of Styanax Prime (swapped the Primary and Tertiary channels).
  • Improved handling of corrupt shader caches on PC when running DirectX 12.

Top Fixes:

  • Fixed Clients not seeing all mission rewards in the End of Mission screen in Uranus Proxima missions.
    • This was a UI-only issue, players were still receiving rewards in their accounts.
  • Fixed Sevagoth and Nokko not receiving the full amount of Emerald or Crimson Talents from Uranus Proxima missions if they extracted while in Shadow or Reroot forms respectively.
    • Also protected against other cases of Clients not receiving full Talents due to End of Mission timing. We are aware of complaints related to Sirius & Orion specifically, and we hope this will address their issues, but we'll continue to watch for reports!
  • Fixed being able to enter Last Gasp immediately after failing to revive yourself with it, which often led to loss of function or crashing.
    • Also fixed Sirius & Orion being able to enter Transference after failing Last Gasp, resulting in an invisible unkillable Operator/Drifter that is unable to abort the mission.
  • Fixed the Neo V12 Relic having the Akbronco Prime Blueprint listed twice in its common rewards. The duplicate reward has been replaced with the Paris Prime Blueprint.
  • Fixed Arcane Bellicose causing Nidus's Parasitic Vitality buff to be permanent for allies.
  • Fixed the following Clan Research components dropping from Uranus Proxima missions, resulting in error messages when players attempted to repair them via the Salvage menus:
    • Tycho Seeker MK III
    • Milati MK III
    • Galvarc MK III
    • Note: Players who incorrectly received these Ordnances via mission droptables have had them replaced with other Salvage from the droptables via an account update with this hotfix.
  • Fixed The Roundtable Protoframes' KIM ranks being changed to "Associate" if you were Best Friends before Jade Shadows: Constellations. Your ranks have been reverted to pre-update values!
  • Fixed Client Sevagoth and Inaros being able to be locked out of the boss arena if they get dragged into it in their special death states in Uranus Proxima missions.
  • Fixed cases of Sirius & Orion not being eligible for Relic Rewards despite having 10 Reactant.
  • Fixed various Line of Sight (LOS) issues with Sirius & Orion's Celestial Clash:
    • Fixed LOS checks being done on enemies within 5m of Sirius & Orion — usually LOS abilities do not perform checks on foes within that range to avoid Warframes inadvertently blocking their own attacks.
    • Fixed swapping between the Sons sometimes causing attacks to use non-player LOS checks (instead of the improved LOS system), resulting in foes often getting missed.
      • This helps address the common issue of enemies in Orion's Event Horizon not being hit by Celestial Clash.
  • Fixed the Courier vehicle flying out of mission bounds in Archwing Pursuit missions, causing players to fail the mission.

Incarnon Changes & Fixes

  • Improved performance issues caused by Ballistica Prime's ghosts.
    • Known Issue: Ballistica Prime’s ghost mechanic is being affected by multishot while in Incarnon Form, resulting in players spawning more than one ghost per enemy, often rivalling the King of the Dead’s army. While fun, these Ghosts are often useless and can block player vision, so we are looking to fix this issue in a future hotfix.
  • Increased the Vectis Incarnon "Lone Enforcer" Evolution's stats as follows:
    • Increased Base Damage from +50 to +75 (+100 to +150 for Vectis Prime).
    • Increased Multishot from 20% to 25%.
  • Increased the Vectis Incarnon form's projectile speed from 200 to 300.
  • Fixed the Destreza Incarnon Evolution III challenge tracking progress off of any Incarnon (instead of just the Destreza).
  • Fixed the Obex Incarnon Evolution I giving 8000% Finisher damage instead of the intended 80%.
  • Fixed Obex's Incarnon Evolution II and III challenges earning progress off of kills with any weapon.
  • Fixed the Stug's Incarnon form being able to hit enemies through Limbo's Rift.
  • Fixed cases of Incarnons not displaying full information when previewed at Cavalero.

Uranus Proxima Changes & Fixes

  • Various "waiting for players" objectives in Uranus Proxima missions will now trigger a teleport timer if half of the squad is waiting at the objective.
  • Improved performance issues in Uranus Proxima missions caused by various enemy VFX.
  • Fixed the "Defeat the Ship's Captain" objective never completing if the Captain was killed while a player was downed in the Scoria's Angel mission.
  • Fixed cases of not enough Guards spawning in The Kuva Wytch mission, resulting in a progression stop.
  • Fixes towards players getting stuck under the Scoria's Angel after being pushed out by one of Ryoku's traps.
  • Fixed a Host Migration during the Orowyrm section of The Kuva Wytch mission causing returning players to be progression stopped.
  • Fixed the Comet Shredder Captain's waypoint sometimes not disappearing when they die.
  • Fixed flickering decals on the walls of Vena's ship in The Kuva Wytch mission.
  • Fixed buzzing SFX when charging up Forward Artillery rapidly in The Kuva Wytch missions.
  • Fixed performance issues in The Kuva Wytch mission.
  • Fixed a script error when transitioning between ships in The Kuva Wytch mission.
  • Fixed a script error in Uranus Proxima missions.
  • Fixed a crash during Vena's boss fight in The Kuva Wytch missions.

Sirius & Orion Fixes

  • Fixed Sirius & Orion not receiving Research Points in Archimedea if Orion is the Primary Son.
  • Fixed swapping between Sirius & Orion in a Mastery Rank test causing the test to immediately fail.
  • Fixed the Secondary Son being able to bypass respawn restrictions.
  • Fixed Blessings not applying to both Sons when using Sirius & Orion in The Descendia.
  • Fixed the Inactive Son consuming ammo if a Heavy Weapon is equipped by the Active Son.
  • Fixed cases of Orion losing context actions if a Heavy Weapon is equipped in Uranus Proxima missions.
  • Fixed the Hold Sprint setting not being respected when swapping between Sirius & Orion.
  • Fixed the Secondary Son not spawning during a fight segment in The New War quest.
  • Fixed the Secondary Son being invisible during certain segments of The New War quest.
  • Fixed the Secondary Son running around during a cinematic in The War Within quest.
  • Fixed Sirius & Orion's Prex card appearing low resolution.
  • Fixed various script errors related to Sirius & Orion's Celestial Clash.
  • Fixed a script error related to Sirius' Coronal Ejection.

Fixes

  • Fixed "Hunhow's Trinket" missing swing trail VFX (if you know you know).
  • Fixed being able to acquire the Neo V11 Relic via Relic Packs (despite it being vaulted in 43.0.2).
  • Fixed casting Follie's Shadowgraph resulting in D-Pad icons appearing over her ability icons.
  • Fixed cases of players getting stuck on the same login day if they selected a Credits reward.
    • This was patched live on Friday, but we are calling out in patch notes for those who were in this state.
  • Fixed the Dread and Paris Prime missing weapon stats in the Arsenal if installed with an Incarnon Genesis.
  • Fixed various issues with Stug's stats in the Upgrade Screen:
    • Critical Chance, Radial Status Chance, and Status Chance always displaying as 0%.
    • Blob Embed Damage causing Elemental Damage to appear twice for Quick Shot stats.
  • Fixed Stalker being able to roll out of a cinematic in the Jade Shadows: Constellations quest.
  • Fixed "Primary Son" terminology making it into the name selection screen in the Jade Shadows quest.
  • Fixed the Drifter's right arm turning invisible during the Ryoku and Vena Gemini Emotes.
  • Fixed low SFX from the music puzzle on Lua.
  • Fixed Jade's default emissive tint being unintentionally changed to blue.
  • Fixed being unable to spawn the Exo Gokstad Officer in the Simulacrum.
  • Fixed the Bladeswarm and Bloodfrenzy Domestik Drones having incorrect pathing behaviours in the Dojo.
  • Fixed a crash caused by Arcane Compression.
  • Fixed an issue related to the Anarch Capsarii's shield drone ability.
  • Fixed various script errors related to Xaku's The Vast Untime.
  • Fixed a possible crash in the Jade Shadows: Constellations quest.
  • Fixed a script error related to Whispers in Albrecht's Laboratories missions.
  • Fixed a script error related to Nidus' Link.
  • Fixed a script error caused by enemy Maggots' latching ability.
  • Fixed a crash when looking through KIM Conversation History.
  • Fixed a random crash.
  • Fixed a rare crash that could occur when using DirectX12.
  • Fixed a rare crash on the End of Mission screen.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/